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"A dummy abnormality used to train soon-to-be managers."
- Training Standard Dummy Rabbit's Entry
Training standard Dummy Rabbit (0-00-00) is an Abnormality as a training dummy, with its main color being white, yellow and black, with a round shaped body, with a symbol used for training dummies on its center, side yellow parts, and a 'head', having two yellow eyes, a line mouth and two protuberances, one at each side at the top of its head, resembling ears.

This Abnormality is used in the Tutorial section of the game.


Ability Edit

Its special ability activates when its QliphothCounterIcon Qliphoth Counter reaches 0. It will decrease by 1 when Repression Repression is used on it.

When the counter is depleted, the Abnormality will breach but will stay out of the containment unit, near its door, immobile. It possesses low HPIcon HP and doesn't have any other special abilities. It is easy to suppress and will flip upside down when defeated.

Origin Edit

Due to this Abnormality being docile and harmless, it has been used as a training dummy for up and coming managers. Despite being called 'Dummy Rabbit', it doesn't like carrots, it likes to follow people and it also believes itself to be an employee of the facility.

Not much else is known about how it originated, or if it was artificially made or not.

Details Edit

Training standard Dummy Rabbit responds to the four works in order of best to worst: Attachment Attachment; Instinct Instinct, Insight Insight; and Repression Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Training standard Dummy Rabbit's emotional state is divided into 3 sections: Bad MoodBad, Normal MoodNormal, and Good MoodGood. Completing 0-3 E Boxes will cause it to feel Bad MoodDistressed, completing 4-6 will cause it to feel Normal MoodNormal, and 7-10 will make it be Good MoodHappy. Its usual waiting time after a task is around 10 seconds and its QliphothCounterIcon Qliphoth Counter is 1.

Unlockable Information/Upgrades Edit

Basic Information (Cost: EBoxIcon 1 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Teth TETH), portrait, Damage Type (RedDamageTypeIcon Red 1 - 2), the number of EBoxIcon E-Boxes (10), their emotional state and QliphothCounterIcon Qliphoth Counter.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon 1 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1 (Cost: EBoxIcon 1 PE Boxes)

  • "Managerial Tips 1"
    • "Repression work performed on Training standard Dummy Rabbit decreases the Qliphoth Counter."

Escape Information (Cost: EBoxIcon 1 PE Boxes)

Information if the Abnormality can escape or not, plus its QliphothCounterIcon Qliphoth Counter (1). Its defenses are:

RedDamageTypeIcon Red: Endured (0.5) - WhiteDamageTypeIcon White: Weak (1.5) - BlackDamageTypeIcon Black: Normal (1.0) - PaleDamageTypeIcon Pale: Normal (1.0)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
InstinctText
Instinct
"High" "High" "High" "High" "High"
InsightText
Insight
"High" "High" "High" "High" "High"
AttachmentText
Attachment
"Very High" "Very High" "Very High" "Very High" "Very High"
RepressionText
Repression
"Common" "Common" "Common" "Common" "Common"

Observation Level Edit

Level 1 (1 Section unlocked): WorkSuccessIcon Success Rate +5%

Level 2 (2 Sections unlocked): WorkSpeedIcon Speed Rate +5

Level 3 (3 Sections unlocked): WorkSuccessIcon Success Rate +5%

Level 4 (All details unlocked): WorkSpeedIcon Speed Rate +5

Unlocks the E.G.O. weapon and armor 'Training standard E.G.O', and also its E.G.O. Gift, which increases the HPIcon HP and MPIcon SP stats by 2. It has the appearance of a circle of a white circumference, with its interior divided into 4 spaces, two black and yellow, as the training dummy symbol. It has a 100% chance of being equipped to an employee after finishing a work with the Abnormality.

StoryEdit

TrainingStandardDummyRabbitPortrait

Standard Dummy Rabbit's encyclopedia portrait

  • "A dummy abnormality used to train soon-to-be managers."
  • "Some rumor says that it became a training abnormality since it is most docile and tame. It is called dummy rabbit but doesn’t seem to like carrots. It likes people. If it escapes, it is merely following the person who is leaving."

Flavour Text Edit

  • "Training standard Dummy Rabbit is a dummy who thinks he’s an employee of this facility."
  • "Training standard Dummy Rabbit seems to like people."
  • "Training standard Dummy Rabbit is circling around <name> but <name> is absorbed to this work."
  • "Training standard Dummy Rabbit is thinking about the center of the world."
  • "Training standard Dummy Rabbit feels sad about employee <name> leaving. It seems to want to follow them."

Trivia Edit

  • This Abnormality's training-dummy like appearance and its easy management reinforce that it is specially made for the tutorial.
  • In addition, its Subject Number also differs from the usual code, being an array of zeros (0) instead.
  • The Abnormality had already been designed for a long time, as evidenced by Don't Touch Me transforming into it in the legacy version, but it was never implemented due to the game missing a tutorial section.

Gallery Edit