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WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
EXPRESSION OF QLIPHA DUE TO SEPHIRAH MELTDOWN.
Require of Sephirah Core Suppression.
THIS SECTION HAS MAJOR SPOILERS, READ AT YOUR OWN RISK!
WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
SephirahMeltdownCoreSuppress

When selecting the Sephirah Core Suppress

Sephirah Meltdown is a 'Boss Fight' event which can be unlocked after completing all the missions of the determined departments, to fight their Sephirah. The player receives the conditions to open the Core Suppression of the department after certain missions but can only be completed after certain days. Usually, it is needed to unlock the previous department's missions to unlock the next Core Suppression.

The Sephirah Meltdown of their respective layers/levels are unlocked at:

  • Asiyah, Upper Layer: After Day 21
  • Briah, Middle Layer: After Day 36

Once done, the player can start the event by clicking the 'Sephirah Core Suppress' button at the top left of the department in the Deployment Phase. This button is locked when the day is before day 21 or when the day is during a Major Save Point or Memory Imprint day. After activating the Sephirah Meltdown, the department that is selected will have all agents from that department moved out and that department usually will be not targeted by the Qliphoth Meltdown during the event. The player can check the information of the current event and the requirements to pass the day and finish the event.

Depending of the Sephirah Meltdown, the conditions to finish are different. Usually, to finish the player must collect all the energy and start certain Qliphoth Meltdown. Once the conditions are met in the day, the day will end immediately.

The Sephirah take new forms in these events, standing in the Main Room of their Department. They cannot be suppressed by agents and instead produce handicaps through the day which affect the facility, agents, and more to make the Management Phase more complex. Phrases appear through the facility, as do expressions from the Sephirah during the event. They add more effects or trigger abilities after certain Qliphoth Meltdowns.

The player gets a permanent reward after completing the Sephirah Meltdown, which will make the current department immune to the effects of the Qliphoth Meltdown and add another reward depending on the department; besides unlocking a part of the story and changing the appearance of the Sephirah to their 'real' form.

Currently, there are only 7 boss events released for these departments: Control Team (Malkuth), Information Team (Yesod), Training Team (Hod), Security Team (Netzach), Central Command Team (Tiphereth), Disciplinary Team (Gebura) and Welfare Team (Chesed).

Malkuth Meltdown Edit

SephirahMeltdownMalkuthBoss1

Malkuth's Boss appearance

Malkuth is the Sephirah of the Control Team and the first Boss available. They can be triggered after day 21. During the Sephirah Meltdown, it takes the form of an amorphous dark being, with a single yellow eye at the middle, and appendages holding parts of its robotic carcass and her notepad.

During their event, a green smoke or water-like filter surrounds the borders of the screen. It covers the screen completely for a moment after the day start and at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: Works done by employees can be randomly replaced by other type of work, even works unavailable like Attachment with Der Freischütz. This replacement order remains until the last work of current Qliphoth Meltdown Level will be performed. The last work of each Qliphoth Meltdown Level will randomize the replacement order.
  • After Qliphoth Meltdown Level 2: No visible changes beside of a blur at the start.
  • After Qliphoth Meltdown Level 4: When the player order a work, they will be unavailable to cancel them by clicking the containment room. However, they can select the agent and move them to other location to then cancel the task.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Malkuth will reward the player with permanent upgrades: boosted speed for the employees, more LOB Points when ending the day and the department (Control Team) will not be affected by the Qliphoth Meltdown.

Yesod Meltdown Edit

SephirahMeltdownYesodBoss1

Yesod's Boss appearance

Yesod is the Sephirah of the Information Team and the second Boss available. During the Sephirah Meltdown, it takes the form of a being covered on a brown substance, with a single purple eye in the middle, with the substance branching to upwards, holding parts of its robotic hull and with part of its middle body covered on black bandages.

During their event, a static filter surrounds the borders of the screen. It covers the screen completely for a moment after the day start and at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: The HUD of the game is blurry and pixelated. This include the energy quota bar, the Qliphoth Meltdown counter, employees' stats, work and suppression tasks, bullets' tab, Work log, Game Speed, Abnormality's encyclopedia, pause screen and Management Report. The names of the agents are invisible and breaching Abnormalities and Ordeals don't possess HP bars.
  • After Qliphoth Meltdown Level 2: The facility is blurred and pixelated as well. This affect the background, containment units, entities and particle effects.
  • After Qliphoth Meltdown Level 4: The screen color becomes saturated and a bit scrambled.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Yesod will reward the player with permanent upgrades: PE-Boxes collected are increased by 25% at the end of each task, and the department (Information Team) will not be affected by the Qliphoth Meltdown.

Hod Meltdown Edit

SephirahMeltdownHodBoss1

Hod's Boss appearance

Hod is the Sephirah of the Training Team and the third Boss available. During the Sephirah Meltdown, it takes the form of a entity of gray substance, with an orange eye at the middle and its robotic hull spread on it. It possess black gears around its base and small mechanical legs. Two long mechanical appendages come out from their left side, rising up to the ceiling.

During their event, a filter similar to an old transmission cover the screen. An expansive wave comes from the Sephirah for a moment at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: Every stats from the agents in the facility are reduced by -15. This also reduce the level of the agent's stats. The minimum stats can't get lower than 10. The filter at this point are just darker screen's corners.
  • After Qliphoth Meltdown Level 2: The stats decrease are now -25, the screen gets a minor old transmission filter and the music is replaced with a jazz-like or Muzak song.
  • After Qliphoth Meltdown Level 4: Stats decreased are now -35, the screen filter gets major effects, distorting the facility, entities and effects but not the HUD, and the music gets louder and distorted.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Hod will reward the player with permanent upgrades: New hired employees start with all their stats at Level 3 without extra cost, the player can still reduce their level without extra costs, and the department (Training Team) will not be affected by the Qliphoth Meltdown.

Netzach Meltdown Edit

SephirahMeltdownNetzachBoss

Netzach's Boss appearance

Netzach is the Sephirah of the Security Team and the fourth Boss available. Malkuth, Yesod and Hod must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a gray being made of what seems to be stone, with some green substances dripping from the body. It possess a single green eye at the middle of a spherical base, with the upper half of the eye covered. An appendage branches from the right side to upwards, holding different robotic parts of its real form, with some of them below its base too.

During their event, a green smoke or gas-like filter covers the screen during the day.

Their handicaps against the facility are the next:

  • Day starts: Recovery system from the Main Rooms are slower and employees cannot be healed from any other sources except from the Main Rooms or E.G.O. equipment.
  • After each Qliphoth Meltdown: All employees in the facility are healed up to their Max HP and MP. After the first Qliphoth Meltdown, employees cannot be healed anymore by any other effects, even Main rooms.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Netzach will reward the player with permanent upgrades: The healing done by Main Rooms now work in the hallways of the department with 50% healing lower, and the department (Security Team) will not be affected by the Qliphoth Meltdown.

Tiphereth Meltdown Edit

SephirahMeltdownTipherethBoss1

Tiphereth's Boss appearance

Tiphereth is the Sephirah of the Central Command Team and the fifth Boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, the female Tiphereth takes the form of a circular golden substance with 2 long arms, wearing a brown ribbon on one side and having a singular yellow eye at the middle of its main body. It rest on a mountain of different robotic carcass of Male Tiphereth, piled on each other, with their light green eyes moving and looking around. There are multiple pipes in a row behind them, 3 rows at each side, moving along with Female Tiphereth's movement of their arms.

During their event, an old filter, with small black marks or spots, along with darker corners, cover the screen during the day. A light glow occurs during certain Qliphoth Meltdowns.

Their handicaps against the facility are the next:

  • Day starts: Removes all the previous immunity against Qliphoth Meltdown of the other departments. Qliphoth Meltdowns are given a unique property for this boss fight; if the player fails to deal with a Meltdown in time, a random employee's stats will be heavily decreased, along with the existing penalties.
  • After Qliphoth Meltdown 4: Background music is replaced by organ music.
  • After Qliphoth Meltdown 7: The intensity of the music increases.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 10.

After completing the day, Tiphereth will reward the player with permanent upgrades: The maximum amount of Bullets available is increased by 25%, unlocks the Pale Shield Upgrade Bullet, and the department (Central Command Team) will not be affected by the Qliphoth Meltdown.

Gebura Meltdown Edit

Gebura is the Sephirah of the Disciplinary Team and the sixth boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, its appearance doesn't change much of its usual form, it possess a humanoid form, an armored body and a gray mask on its face.
RedMIstPhaseOne

During the event, red lines effect covers the corners of the screen during the day.

Unlike previous fights, Gebura becomes a suppressible entity. It will not stay in the Disciplinary Team's main department room for long, nor provides any handicaps. It will act like an Abnormality, with its name changed to "The Red Mist" and classified as ALEPH. It has an immense amount of HP and must be suppressed 4 times by depleting their HP bar to be defeated completely, and its attacks and defenses will change each time is suppressed. Some text will appear next to it when about to attack.

(All damage values mentioned below is with ALEPH grade armor. You will take 150%/200% more damage if you are using TETH/ZAYIN armor)

  • Day starts (Phase 1): It has Penitence (One Sin weapon) and Red Eyes (Spider Bud weapon). Its mask remains closed.
    • Gebura, now as The Red Mist, will appear in the upper level of the main room of the Disciplinary Team, spawning near a open machine. It will not move out of the room, roaming the room until seeing a target.
    • It will attack with either weapons to deal (30-35) Red or White damage respectively.
    • When 1/3 of her HP is lost, it will use Gold Rush (King of Greed Weapon), creating portals in random places in facility and running through them, dealing (120) Red damage to anyone in the way. The final portal leads to another main department room, where it shoots with Gold Rush, dealing a great amount of (300) Red damage on a small range. The Red Mist will stay there until then. This ability happens twice.
    • Its defenses are: Red: Endured (0.9) - White: Endured (0.9) - Black: Endured (0.9) - Pale: Normal (1.0).
  • Suppressed once (Phase 2): Background music changes. Red Mist uses Gold Rush attack to move to another main department room and changes their weapons to Da Capo (Silent Orchestra weapon) and Mimicry (Nothing There weapon). Its mask opens, revealing a small glowing red eye at the center.
    • 1) Fast attack with Da Capo, deals large (~150 total) amount of White damage in a quick succession.
    • 2) Heavy attack with Mimicry, deals great (150) amount of Red damage.
    • 3) It will often throw a bigger version of Heaven (Burrowing Heaven weapon), dealing (100) Black damage to anyone in the way, piercing through the direction it was sent, through the whole facility (Like Der Freischütz's bullet).
    • 4) When 1/3 of HP is lost, it will throws Da Capo to another main department room, which will float towards the location and dealing little amount of White damage to anyone in the way. Then the Red Mist will charge to that room after some moments, striking with a much bigger version of Mimicry and dealing heavy Red damage to anyone in the room. Happens twice.
    • Their defenses change to: Red: Resistant (0.4) - White: Resistant (0.4) - Black: Vulnerable (1.2) - Pale: Normal (1.0).
  • Suppressed twice (Phase 3): It throws Da Capo and Mimicry away, dealing great (~160) (Red or White) damage to anyone in the same elevation that it's currently in. Then equips Smile (Mountain of Smiling Bodies weapon) and Justitia (Bird of Judgement weapon). The mask start to break, revealing red cracks around the eye.
    • 1) When it loses 1/3 of her HP, it performs Gold Rush attack. Happens twice.
    • 2) Can perform the previous Heaven attack.
    • 3) It charges (~0.8 seconds), and attacks with Justitia, creating a small wave that deals massive (~80) Pale damage to all employees in front it.
    • 4) It attacks twice with Smile. Its first attack will severely slow (95-99%) everyone in the room, but employees can still attack, and its second attack will deal constant Black damage to all employees in the room (~200, Anyone with 0.5 Black resistance with ~110 MP will barely survive this). (This attack can be shielded mostly)
    • Her defenses change to: Red: Normal (1.0) - White: Resistant (1.0) - Black: Resistant (0.2) - Pale: Resistant (0.2).
  • Suppressed thrice (Phase 4): Background music changes. Red Mist changes its weapon to Twilight (Apocalypse Bird weapon) and its Movement Speed is decreased. The mask opens, revealing a pitch black face, with the pieces of the mask staying around its face, with some parts giving it the appearance of having horns, as well having a red gas-like aura around itself.
    • 1) The Red Mist will start to chase employees, not limiting itself to be inside main rooms anymore, but its movement speed reduction will make it slower. Often, an agent is randomly marked, similar to Little Red's contract's mark (Using the same mark's appearance). Any other entity in its way will be attacked with a random Damage Type in a heavy amount. When reaching the agent, The Red Mist will attack it with its weapon. If it doesn't reach the marked agent after some time, it will become tired and unable to move for a while, exposed to attacks before using another ability.
    • 2) It will create portals, like with Golden Rush attack, but instead it will throw Gold Rush into the portal in front of it, and then begins to chase it. Gold Rush deals great amount of Red damage to anyone in the way while leaving a glowing golden trail behind and Red Mist deals normal amount of random attack type damage. When it arrives to another main department room, it does a flurry of attacks with Twilight. Then becomes tired, being unable to attack or move, becoming exposed to attacks for a period of time.
    • 3) Once close to a target or marked agent, it will attack with Twilight, dealing a random attack type damage (~140).
    • Its defenses change to: Red: Vulnerable (1.5) - White: Vulnerable (1.5) - Black: Vulnerable (1.5) - Pale: Vulnerable (1.5).

To finish the event, the player must defeat The Red Mist.

The side rooms of Control Team, as well as the lower part of Information Team aren't target from the Gold Rush attacks in Asiyah. Row 2 and 4 of the Central Command, as well as the top part of the Disciplinary Team and Welfare Team aren't target from Gold Rush in Briah.

After completing the day, Gebura will reward the player with permanent upgrades: all E.G.O. weapons and armors count will go up by one, but cannot exceed 5 in number (No other set of most ZAYIN E.G.O. equipment will be granted.Twilight is also an exception from the upgrade; you will not receive a second copy of the weapon or the armor even if you defeat Apocalypse Bird again), and the department (Disciplinary Team) will not be affected by the Qliphoth Meltdown.

Chesed Meltdown Edit

SephirahMeltdownChesedBoss1

Chesed's Boss appearance

Chesed is the Sephirah of the Welfare Team and the seventh boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a cross, having a gray body with a cyan eye at center, and with the cross having triangle shaped tips, each one representing one of the four damage types, from the top clockwise: Red, White, Black and Pale. From center of the boss come out multiple arm-like black appendages, each holding part of it's robotic hull, except for one which holds a cup with the Lobotomy Corporation logo on it. Another cross appears at the top of the screen with letters written on each tip for each damage type, exactly equal to the Sephirah, from top clockwise: R, W, B, P.

During the event, a rain effect is displayed which covers the whole screen when starting the fight and when going through phases.

  • Day starts: One damage type becomes illuminated in the cross at the top of the screen. While it's illuminated, the corresponding type damage dealt to employees will be multiplied (~x4) (Dealt by Abnormalities, Ordeals, etc).
  • After each Qliphoth Meltdown: Boosted type of damage is changed.
  • After Qliphoth Meltdown 2: Background music changes and 2 types of damage are boosted instead.
  • After Qliphoth Meltdown 6: 3 types of damage are boosted instead.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 8.

After completing the day, Chesed will reward the player with permanent upgrades: instead of dying/panicking, an employee has a 25% to come back to life/sanity (once per employee, per day) and the department (Welfare Team) will not be affected by the Qliphoth Meltdown.

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