"The keyhole of the machine houses someone's tireless gaze."
- Schadenfreude's Encyclopedia Entry
Schadenfreude (O-05-76) is a mechanical, dark steel box with a keyhole in the front, with an eye of gray iris looking through, sometimes blinking or disappearing for a second. There are two lens at the front, one at the top left of the box and other to the bottom right.
Schadenfreude ability will trigger when its Qliphoth counter reaches 0. Its Qliphoth counter is reduced by 1 constantly when 5 seconds or more pass while the camera has it on screen while working with it and this will also make the works fail until out of view. This only includes the Abnormality, not the containment.
When the Qliphoth counter is depleted, Schadenfreude will change its form and breach. While breaching, it sprung 4 mechanical legs and is reveal that at the bottom of the box has a mass of flesh from where drips blood when moving. The Abnormality moves at an average speed, having two attacks at its disposal: A single attack which deal Red Damage to a nearby target and an area attack, using saws to deal constant Red Damage to the targets to its sides for a moment. Its high defenses make it hard to damage with all damages but Pale.
Unlike other Abnormalities, Schadenfreude will not move or attack while being out of screen, making it stop in the spot. If it was attacking with the saws, they will deal no damage and stop in the casting animation. Having it back in screen will make it to attack or resume the attacks again.
its origin is currently unknown.
Schadenfreude responds to the four works in order of best to worst: Repression, Insight, Attachment, and Instinct.
Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
Schadenfreude's emotional state is divided into 3 sections, bad, normal, and good. Completing 0-5 E Boxes will cause it to feel distressed, completing 6-10 will cause it to feel normal, and 11-18 will make it's mood result happy. Its usual waiting time after a task is around 15 seconds and its Qliphoth counter is 2.
Unlockable Information/Upgrades Edit
Basic Information (Cost: 16 PE Boxes)
Unlocks and shows the name of the Abnormality, subject classification, Risk Level (HE), portrait, Damage Type (Red 3 - 6), the amount of E-Boxes (18), emotional state and their Qliphoth counter.
Instinct/Insight/Attachment/Repression List of Field Works (Cost: 5 PE Boxes)
Unlocks the percentage level list to the respective work.
Managerial Works 1/2/3 (Cost 6 PE Boxes)
- "Managerial Works 1"
- "Work on Schadenfreude must proceed while the Containment Unit is out of the surveillance camera's sight."
- "Managerial Works 2"
- "When watching Schadenfreude's Containment Unit for 5 seconds or more, Qliphoth counter will be lowered."
- "Managerial Works 3"
- "Schadenfreude will immediately stop moving when it is out of the camera's sight. Take into account when suppressing it."
Escape Information (Cost: 16 PE Boxes)
Information if the Abnormality can escape or not, plus its Qliphoth Counter (2). This includes its defenses while breaching. They are marked as 'Unknown' in-game information:
Red: Endured - White: Resistant - Black: Endured - Pale: Vulnerable
Observation Level Edit
Level 1 (1 Section unlocked): Success Rate +4%
Level 2 (2 Sections unlocked): Speed Rate +4
Level 3 (3 Sections unlocked): Success Rate +4%
Unlocks the Armor 'Gaze'.
Level 4 (All details unlocked): Speed Rate +4
- "A mechanical, walking Abnormality."
- "The keyhole on the machine houses someone's tireless gaze. Its eyes blink, but never close. The purpose of the eye or the target of its gaze is unknown."
An employee was sent in after covering their eyes with a thick dark cloth that shielded them from light. They made sure that no light could penetrate through the cloth. After entering the Containment Unit of the Abnormality, they faced towards the direction of the Abnormality for 10 seconds. No reaction.
Similar to Experiment_D-002, another employee was sent with their eyes covered, but this time the cloth would not fully block light. After entering the Containment Unit of the Abnormality, they stood toward the direction of the Abnormality for 10 seconds. After 5 seconds, the Abnormality aggressively approached the employee. Experiment halted.
This time no cloth, but instead a blind employee. No reaction over 30 seconds."
- "Please dispose of the experiment subject used in the D-004 experiment immediately."
;When instructing the employee to enter the Abnormality's Containment Unit, please make sure to tell them not to look at the Abnormality directly. If they ask why not, please inform them of what happened of the employee, "Yumi" who didn't read the manual and stared directly at the Abnormality.
;"Yumi" who encountered the Abnormality can no longer continue working. She claimed to be constantly watched over but we thought it was just a severe delusional disorder. Most of the time she was babbling that someone was watching her when she's eating or going to the restroom. Sometimes when she sees something like a keyhole or crack between a door, she will get very anxious and try to seal it... And the worse part is that her brain activity levels read normal! She can't be put to work in this state, but her normal levels make her difficult to be processed by the system... Please replace her soon...
;Ah, the request has been solved. "Yumi" who disappeared was found in her room. When we opened the door, every hole including the vent was covered with black tape. She also stabbed out her eyes with a pen and now says her delusions are gone. She also is no longer babbling strange words either. I just don't understand why you would want to send a blind employee into the Containment Unit again. I don't know what kind of experiment D-004 is, but I don't think it will do much good..."
Flavour Text Edit
- "The warning of, "Do not look at <name>" made lots of employees curious and has lead to many terrible incidents."
- "When you feel a gaze upon you even when you're alone, it's already too late."
- This Abnormality and The Burrowing Heaven are the first Abnormalities to use the screen as a condition for their abilities in this version.
- This is also true for their E.G.O. equipment, which need the camera focused to give a buff to the armor.
- Schadenfreude is a German word made that means pleasure, joy or self-satisfaction that comes from learning or witnessing the troubles, failures or humiliation of another.