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"Someone's persistent gaze can be felt from the keyhole inside the machine."
- Schadenfreude's Encyclopedia Entry

Schadenfreude (O-05-76) is a mechanical, dark steel box with a keyhole in the front, with a grey eye of looking through, sometimes blinking or disappearing for a second. There are two lens at the front, one at the top left of the box and other to the bottom right. The lens at the top left is slightly bigger.

Ability[]

Schadenfreude's ability will trigger when its QliphothCounterIcon Qliphoth Counter reaches 0. Its QliphothCounterIcon Qliphoth Counter can fluctuate in the following ways:

  • Decrease by 1 every 5 seconds while it is on screen when an Agent is working with it.

Having the Abnormality onscreen while an Agent is performing work on it will force EBoxIcon NE-Boxes to be produced until the Abnormality is offscreen. This only includes the Abnormality, not the Containment Unit.

When the QliphothCounterIcon Qliphoth Counter is depleted, Schadenfreude will change its form and breach. While breaching, it will sprout 4 mechanical legs and reveal a mass of flesh which drips blood when moving at the bottom of the box. The Abnormality has 800 HPIcon HP and an average MovementSpeedIcon Movement Speed. It has two attacks at its disposal:

  • A single strike that deals 5-7 RedDamageTypeIcon Red Damage to a nearby target.
  • An area attack where the Abnormality uses saws to deal constant 2-3 RedDamageTypeIcon Red Damage to adjacent targets for a moment. While using this attack, Schadenfreude stands still.

Unlike other Abnormalities, Schadenfreude will freeze in place completely while offscreen. If it was in the middle of attacking with its saws, they will deal no damage and stop in the casting animation. Allowing Schadenfreude back onscreen will cause it to resume moving or attacking again.

Origin[]

Its origin is currently unknown.

Details[]

Schadenfreude responds to the four works in order of best to worst: Repression Repression, Insight Insight, Attachment Attachment, and Instinct Instinct.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Schadenfreude's emotional state is divided into 3 sections: BadResult Bad, NormalResult Normal, and GoodResult Good. Completing 0-5 E Boxes will cause it to feel BadResult Distressed, completing 6-10 will cause it to feel NormalResult Normal, and 11-18 will make it GoodResult Happy. Its usual cooldown time after a task is around 15 seconds and its QliphothCounterIcon Qliphoth Counter is 2.

Unlockable Information/Upgrades[]

Basic Information (Cost: EBoxIcon 16 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk He HE), portrait, Damage Type (RedDamageTypeIcon Red 3-6), the amount of EBoxIcon E-Boxes (18), emotional states, and its QliphothCounterIcon Qliphoth Counter (2).

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon 5 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3 (Cost: EBoxIcon 6 PE Boxes)

  • "Managerial Tips 1"
    • "Work with Schadenfreude must proceed while the Containment Unit is outside of the manager’s view."
  • "Managerial Tips 2"
    • "When Schadenfreude’s Containment Unit was in view for 5 seconds or longer during work, the Qliphoth Counter lowered."
  • "Managerial Tips 3"
    • "Schadenfreude became completely stationary when it was out of the manager’s view. Please take this into account when suppressing it."

Escape Information (Cost: EBoxIcon 16 PE Boxes)

Information if the Abnormality can escape or not, plus its QliphothCounterIcon Qliphoth Counter (2). This includes its defenses while breaching. They are marked as 'Unspecified' in-game information:

  • When looked at:
    RedDamageTypeIcon Red: Weak (1.2)- WhiteDamageTypeIcon White: Endured (0.5)- BlackDamageTypeIcon Black: Normal (1.0)- PaleDamageTypeIcon Pale: Weak (1.5)
  • When not looked at:
    RedDamageTypeIcon Red: Endured (0.6)- WhiteDamageTypeIcon White: Resistant (0.2)- BlackDamageTypeIcon Black: Endured (0.5)- PaleDamageTypeIcon Pale: Endured (0.7)
Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
InstinctText
Instinct
"Very Low"

(0%)

"Very Low"

(0%)

"Very Low"

(0%)

"Very Low"

(0%)

"Very Low"

(0%)

InsightText
Insight
"Low"

(30%)

"Common"

(40%)

"Common"

(40%)

"Common"

(50%)

"Common"

(50%)

AttachmentText
Attachment
"Common"

(40%)

"Common"

(40%)

"Common"

(40%)

"Low"

(30%)

"Low"

(20%)

RepressionText
Repression
"Common"

(40%)

"Common"

(45%)

"Common"

(50%)

"Common"

(55%)

"High"

(60%)


Observation Level[]

Level 1 (1 Section unlocked): WorkSuccessIcon Success Rate +4%

Level 2 (2 Sections unlocked): WorkSpeedIcon Speed Rate +4

Unlocks the E.G.O. Gift 'Gaze'.

Level 3 (3 Sections unlocked): WorkSuccessIcon Success Rate +4%

Unlocks the E.G.O. Suit 'Gaze'.

Level 4 (All details unlocked): WorkSpeedIcon Speed Rate +4

Unlocks the E.G.O. Weapon 'Gaze'.

E.G.O. Equipment[]

E.G.O. Weapon Gaze
EGOWeaponGaze
Gaze
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk He HE EBoxIcon 45 1 RedDamageTypeIcon Red
1-4
Normal Medium 4
Requirements: PrudenceIcon Prudence Level 2
TemperanceIcon Temperance Level 2
Special Information
Details Special Ability
"The gaze from the keyhole is fixed on its target without ever stopping. No one knows what it wanted to peep at so dearly.

As long as this is equipped, ambush won't be a concern."

"Can cause additional RED damage for a certain amount of time"
Notes

E.G.O. Suit Gaze
EGOSuitGaze
Gaze
Grade: Cost: Max Amount: RedDamageTypeIcon RED Defense: WhiteDamageTypeIcon WHITE Defense: BlackDamageTypeIcon BLACK Defense: PaleDamageTypeIcon PALE Defense:
Risk He HE EBoxIcon 30 3 1.0/0.8
Normal
0.8/0.5
Endured
1.0/0.8
Normal
1.5
Weak
Observation Level: 3 Requirements: None
Special Information
Details Special Ability
"The gaze from the keyhole is fixed on its target without ever stopping. No one knows what it wanted to peep at so dearly.

As long as this is equipped, ambush won't be a concern."

"While zoomed in on an employee wearing this armor, the employee's Defense will be improved and their Justice will rise by 10"
Notes

E.G.O. Gift Gaze
EGOGiftGaze

Gaze (Hand 2)

Effects: HPIcon HP +4

Drop Chance: 4%

Observation Level: 2

Story[]

SchadenfreudePortrait

Schadenfreude's encyclopedia portrait

  • "A mechanical Abnormality capable of walking on its own."
  • "Someone's persistent gaze can be felt from the keyhole inside the machine. It blinks, but never closes. The purpose of the eye or what it is observing is unknown."
  • "After several experiments, it has been discovered that when one or more employees stare at the Abnormality, the condition becomes far worse."
  • <Experiment D-002>
    "An employee was sent in after covering their eyes with a thick cloth. The cloth must be made from a fine opaque material. Tests must be conducted to ensure the cloth completely blocks their vision. After entering the Abnormality's Containment Unit, they faced the direction of the Abnormality for 10 seconds. No reaction."
  • <Experiment D-003> 
    "Similar to Experiment D-002, an employee was sent in with their eyes covered. The cloth was identical to the one used in D-002, but allowed the employee to discern some forms.
    After entering the Containment Unit of the Abnormality, they faced towards the Abnormality for 10 seconds. After 5 seconds, it aggressively approached the employee. Experiment halted." 
  • <Experiment D-004>
    "This time, a blind employee* was sent in without any covering. The employee faced the Abnormality for more than 30 seconds. There was no reaction.
    *Please dispose of the subject used in D-004 immediately."
  • Memo:
    When training employees who have never worked with this Abnormality before, it goes without saying, but please make sure to tell them not to look at the Abnormality directly. If someone raises doubts about this, tell them what happened to employee Yumi, who didn't follow instructions and stared directly at the Abnormality. 
  • Memo 2:
    Employee Yumi can no longer be in charge of this Abnormality. She claims that she is under constant surveillance, but this is a preposterous accusation and we believe that she has a severe delusional disorder. Most of what she says is nonsense, but to put it simply, she claims that someone keeps watching her, whether she's eating or going to the restroom. Also, whenever she sees something like a keyhole or a crack between a door, she will become hysterical and try to seal any hole that she sees. However what's more aggravating is that her mental corruption levels read normal, which makes it difficult for us to dispose of her by the system. Please replace her soon…
  • Memo 3:
    Oh, the request we made before was resolved. Employee Yumi was found in her room. She covered all the holes in her room with duct tape, including the vent. She even stabbed her eyes out with a pen. The delusional disorder seems to have been resolved as well; she's not muttering nonsense anymore... However, I have to wonder why you would want to send a blind employee to the Containment Unit again. I don't know what Experiment D-004 is about, but I don't think it will do much good...

Flavour Text[]

  • "The warning to not look at Schadenfreude has caused many employees to fall curious, leading to many a terrible incident."
  • "When you feel an unrelenting gaze upon you even while you are alone, it is already too late."

Trivia[]

  • This and The Burrowing Heaven are the only Abnormalities to use the camera as a condition for their abilities in game.
    • This is also true for its E.G.O. Suit, which need the camera's focus to give a buff to the suit.
  • Schadenfreude is a German word that means pleasure, joy, or self-satisfaction that comes from learning or witnessing the troubles, failures, or humiliation of another.
  • While time is stopped (the game is paused), Schadenfreude can safely be looked at during work with no consequence, regardless of duration.
  • Schadenfreude is referred to as "LookAtMe" in the game's files.

Gallery[]

ZAYIN Army In Black - Don't Touch Me - Fairy Festival - Mirror of Adjustment - Old Faith and Promise - One Sin and Hundreds of Good Deeds - Opened Can of Wellcheers - Plague Doctor - We Can Change Anything - You Must Be Happy - You're Bald...
TETH 1.76 MHz - Beauty and the Beast - Behavior Adjustment - Bloodbath - Crumbling Armor - Fragment of the Universe - Forsaken Murderer - Grave of Cherry Blossoms - Luminous Bracelet - Meat Lantern - Old Lady - Ppodae - Punishing Bird - Skin Prophecy - Scorched Girl - Spider Bud - The Heart of Aspiration - Theresia - Today's Shy Look - Standard Training-Dummy Rabbit (Tutorial Exclusive) - Void Dream - The Lady Facing the Wall
HE All-Around Helper - Child of the Galaxy - Der Freischütz - Funeral of the Dead Butterflies - Giant Tree Sap - Happy Teddy Bear - Laetitia - Nameless Fetus - Notes from a Crazed Researcher - Porccubus - Portrait of Another World - Red Shoes - Rudolta of the Sleigh - Scarecrow Searching for Wisdom - Schadenfreude - Shelter from the 27th of March - Singing Machine - The Snow Queen - Warm-Hearted Woodsman
WAW Alriune - Backward Clock - Big and Will be Bad Wolf - Big Bird - Clouded Monk - Dimensional Refraction Variant - Dream of a Black Swan - Express Train to Hell - Flesh Idol - Il Pianto della Luna - Judgement Bird - Little Red Riding Hooded Mercenary - Parasite Tree - Queen Bee - Snow White's Apple - The Burrowing Heaven - The Dreaming Current - The Firebird - The King of Greed - The Knight of Despair - The Little Prince - The Naked Nest - The Queen of Hatred - Yang - Yin
ALEPH Apocalypse Bird - Blue Star - CENSORED - Melting Love - Nothing There - The Mountain of Smiling Bodies - The Silent Orchestra - WhiteNight~(Apostles)
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