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"The Information Team analyzes the Abnormalities and profiles them. They are in charge of collecting, analyzing, and archiving valuable observation data. They are tasked to make the energy harvesting a safer process."
- Description

The YesodArmband Information Team Department is the second department that is unlocked at day 6, located in the upper layer, Asiyah. It contains a Main Room, 1 lower large room, 4 elevators, 4 hallways and 4 elevator hubs. The maximum amount of containment units that this department can have is 4. Above this department is the MalkuthArmband Control Team, to the left is the NetzachArmbandSecurity Team, to the right is the HodArmband Training Team, and below is the TipherethArmband Central Command Team Department. Yesod is the Sephirah of this department.

The main room is the upper of the two large rooms in the department. Employees will start and wait there for instructions of the player and to heal any wounds.

The agents will wear purple shoulder bands with the 'Y' letter on them. The clerks will wear purple suits with dark purple ties and white arms. The team's main color is purple.

The missions of this department are centered in work performing, being simple missions, with the researches giving visual information and fear resistance in the Management Phase.

 Department Functions Edit

The Department Functions help in increasing the success of the employees in the facility.

Office Worker Effect: Increase the WorkSuccessIcon Success Rate of all the employees in the facility by the percentage of Clerks alive and sane of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

Level 3, 100% ~ 80% Clerks/Office workers alive/sane: WorkSuccessIcon Success Rate increased by +5

Level 2, 79% ~ 50% Clerks/Office workers alive/sane: WorkSuccessIcon Success Rate increased by +3

Level 1, 49% ~ 30% Clerks/Office workers alive/sane: WorkSuccessIcon Success Rate increased by +1

Continuous Service: Increase the TemperanceIcon Temperance of the respective agent by the amount of days in a row while assigned to the department. It will reset if reassigning the agent out or to another department for a day.

Captain, Agent assigned for 7 or more days in a row (Only one agent can have it at the same time): TemperanceIcon Temperance increased by +10

Level 3, Agent assigned for 7 or more days in a row: TemperanceIcon Temperance increased by +7

Level 2, Agent assigned for 3 ~ 6 days in a row: TemperanceIcon Temperance increased by +5

Level 1, Agent assigned for 1 ~ 2 days in a row: TemperanceIcon Temperance increased by +3

Missions Edit

Mission Name Description Goal Notes
"Yesod the Viper" "Our Information Team requires constant information on the Abnormalities. First, we need data on the Instinct jobs. Instinct jobs are for taking care of basic desires of Abnormalities." "Complete an Instinct job 4 times" The player has to perform Instinct Instinct work 4 times in the same day. This should go without problem if it is not done on the wrong Abnormalities.
"Our Paths" "Insight jobs are for indirect management of Abnormalities. We need to find out what Abnormalities like and dislike about the environment of Containment Unit and manage accordingly." "Complete an Insight job 5 times" Similar to the previous mission, the player must do 5 Insight Insight works. This one should also go without problem if it is not done on the wrong Abnormalities.
"Why Won't It Rot?" "Through Attachment jobs, we can build bonds with Abnormalities. Abnormalities with social desires tend to show their discontent even with a full stomach or when the Containment Unit is clean." "Complete an Attachment job 6 times" Similar to the previous missions, but the player must do Attachment Attachment works 6 time in this mission. This should also go without problem if it is not done on the wrong Abnormalities.
"Boundary of Perfection" "The best we can do is taking care of things before they turn sour. All will be taken care of if Abnormalities are managed properly. So be sure to take care of everything carefully. As far as I know, this is the best way." "Complete a job without a Poor result" The player must complete the day without any work having a Bad MoodBad result. This should not cause too much trouble if only the easiest Abnormalities to please are chosen.

Researches Edit

Information Team have upgrades to visualize different gauges and values like the damage dealt at the moment, displaying HP bars on Abnormalities and agents, as well upgrading the Fear Level resistance of the clerks. It possess 3 Researches:

G.O Visualization: Display HPIcon HP/MPIcon SP bars on employees, above their heads and sharing the same bar of the name, and also display HPIcon HP bars on breaching Abnormalities, including name and Risk Level.

"Visualizes geometric biometric information of Abnormality and employees."

Normalization of Damage: Display the RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIcon Damage Type and value dealt to Abnormalities and employees, including the resistance against said damage.

"Visualizes damage done by Abnormalities and employees."

Abnormality Countermeasure Manual: Reduce the Fear Level made by Abnormalities to Clerks, making them able to resist the sight of up to Risk Waw WAW Abnormalities.

"Reduce office worker's fear of Abnormality using thorough countermeasure manual."

Trivia Edit

  • In the lower secondary room, there's a object which looks like a crescent moon surrounded by a cloud. This probably could be a controlled Abnormality or just an illusion or hologram of the facility itself, but currently, is unknown what is and why is in there.

Gallery Edit


Notice About the Article "Information Team":
Are you looking for the old version of this page: Information Team (Legacy)
"Information Team" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.