"When the time comes, the train chugs down the tracks and sounds its mighty horn."
- Abnormality Log
Express Train to Hell (T-09-86) is a tool WAW abnormality in the form of a big cage like structure, maybe resembling a ticket station or office, with a base made of skulls and rocks. In the center has a dark cell with two glowing yellow eyes looking behind the bars, an entity known as the 'clerk' who sells/gives the tickets. At the top has 4 square lights which start turned off.
Express Train to Hell's ability consist of a single use work depending of the amount of lights turned on. A light turns on every 30 seconds. On use, with any light on, the entity inside the structure will reach the employee with an arm and give them a ticket, healing their HP and SP, and all the lights will be turned off afterwards. The amount and radius of the healing vary depending of the number of lights at the moment of use:
- 1 light on: The employee's HP and SP will be healed by 40.
- 2 lights on: The employee's HP and SP will be healed by 80.
- 3 lights on: All employees that belong to the employee's department will have their HP and SP healed by 50.
- 4 lights on: All the employees in the facility will have their HP and SP healed by 50.
- There is no effect when performing a work when there are no lights on.
If 30 seconds pass when all the 4 lights are on, they will turn off and the sound of a running train could be heard. The Express Train to Hell will appear from either the right or left side of the facility through a portal, moving to the opposite side at a high speed in a straight line, with slight variations in the angle. It has the appearance of a rusty train with an eye at the front of the locomotive, with 5 wagons in total. Any entities in the train's way and out of containment units will take 100 Black Damage. When reaching the edge of the other side of the facility, train will go through another portal and disappear.
Basic Information: Edit
Express Train to Hell's basic information takes 2 Uses to unlock, the information gained is:
- Name of the Abnormality
- Subject classification
- Risk Level (WAW)
- Type of Abnormality (Single use)
Its origin is currently unknown.
Log and Method Edit
|1 Use|| |
"The station clerk excessively quiet and sells tickets for a train that has no final destination. There are no clocks that alerts the arrival times. Instead, there are some blinking lights."
"Every 30 seconds, The light of the ticket office will light up. The station will light up to four times. when the employee receives a ticket, the lights will reset."
|3 Uses|| |
"The first and second lights turn on. Your mind is cleared.
The third light turns on. Your mind is cleared and wounds are healed."
"When a ticket is received when 1 light is lit, that employee will recover HP and SP.."
|3 Uses|| |
"The fourth light turns on. The condition of every employee in all departments improves when you hear the train’s horn off in the distance."
"When a ticket is received when 2 lights are lit, that employee will recover HP and SP."
|5 Uses|| |
"When the time comes, the train chugs down the tracks and sounds its mighty horn. It will no doubt plunge through the endless tunnel while picking up the employees who have not taken a step back as its passengers."
"When a ticket is received when 3 lights are lit, all employees within the employee’s department will recover HP and SP."
|7 Uses|| |
"When a ticket is received when 4 lights are lit, all employees within the facility will recover HP and SP."
|10 Uses|| |
"If 4 lights are lit and one more light is lit by working on Abnormalities, the train will pass through the facility and cause Black damage to all employees who cross its path. After passing, all lights will be reset."
- This is the first Tool Abnormality to do something after a period of time, increasing its lights every 30 seconds, similar to WhiteNight's Ability.