"Writing Encyclopedia is a pain in the neck. No one will figure out whether I just make it up or not."
- An employee
Agents are controlled workers that can be identified by their suits depending on what Equipment they are given. The player can order them to do each of the four works. Agents can be promoted and can suppress other agents or breaching Abnormalities when needed. They have stats that must be considered when sending them to work with an Abnormality.
Agents can suffer damage to their Physical and Mental health depending on the Damage Type of the abnormality they are working with and/or suppressing.
Agents receive the four damage types in different ways:
- RED damage will lower an employee's Physical (Red) health bar. If this reaches zero the employee will die.
- WHITE damage will lower an employee's Mental (Blue) health bar. If this reaches zero the employee will panic.
- Unlike death (Physical damage), employees can be recovered out of a panic.
- BLACK damage will lower an employee's Physical and Mental health bars. If either of these reaches zero the reactions listed above will take effect.
- PALE damage is a percent chance of instantly killing an employee.
Agents can be hired at the start of a new day for 1 Lob Point or the player can hire a Custom Agent for a higher price.
Clerks are randomly generated employees, wearing other suits so as to not confuse them with agents, who wander around the facility, taking care of it instead interacting with the Abnormalities. The player cannot control the Clerks but Abnormalities can affect them, such as when an abnormality is attacking, or a Clerk becoming the target of an effect or receiving mental damage.
Main article: Departments
The Agents are assigned to different departments or teams where they will work with the Abnormalities. The player can choose where an agent is assigned in the available departments when starting a new day. There is a maximum of 5 agents per team.
There are 4 different works to interact with Abnormalities. These works are Instinct, Insight, Attachment, and Repression. These works affect the mood of the Abnormality, improving them or depleting them. The change of mood will always happen when the work is finished or interrupted. The player can cancel the work they are going to do by clicking on the room of the Abnormality before the agent arrives at the room.
|Instinct (Nourishing/Cleaning)||"Through this work, you satisfy its natural urges. Direct contact will be needed for this job. You can nourish Abnormalities with special foods to keep them alive, or even can clean them. Appropriate methods for each Abnormality are written on the manual. You don't need to know all the details of the work. Just leave all the complicated and dangerous work to your agents and clerks. But please cheer your employees to keep up their courage, as there will be a direct contact with Abnormalities."|
|Insight (Cleaning/Environment Maintenance)||"Through this work, you improve the environment of the Abnormalities. Containment Unit must be maintained with the optimal condition. Extra care of the unit is needed, including foreign body removal, air purification, relaxing music, etc,. However, some Abnormalities prefer dirty and unpleasant environment. We need wise agents who can adjust proper environment for each Abnormality."|
|Attachment (Communing/Amusements)||"You satisfy social urges for Abnormalities. As mentioned above, despite of its form, all the abnormalities have a basic need and will. Some Abnormalities have social urges as well. You need to communicate with an abnormality by talking or any other means. You will need an agent with high moderation skill, not to overstep the line when communicating with an Abnormality."|
|Repression (Violence)||"You suppress the urges of Abnormalities. Above three work process will satisfy abnormalities with environment and urges, however, Suppression Work will control their will and needs. Abnormalities are not perfect. Sometimes they fail to control urges and will, and will completely over react. You have to control their emotions through Suppression Work. (Please don't ask more details about this work.) Value of Justice will be needed for an agent who is in charge of Suppression Work. The agent must be good at judging values. To control the Suppression Work, the agent has to have an ability to be objective and rational. Otherwise, Abnormality will take over the agent. Even worse, agent will kill himself."|
Basic Behavior Edit
Employees will wander through the facility, in the designated area where they are assigned, waiting in the main department room or 'chatting'. Agents will always go to the are they were last designated at the end of a work. If an agent notice a dangerous Abnormality or hostile employee (except clerks), they will start to suppress the closer target to itself.
Each agent has an unique Title that will change depending on the stats they have when they level up.
|PLEASE NOTE||THIS TABLE IS A WORK IN PROGRESS|
|Example: "Title Shown"||Example: StatName (Stat with title, may be a range);
HP (May be a range); MP (May be a range);
|Amicable New Employee||
Fortitude (1); Prudence (1); Temperance (1); Justice (1);
HP ~20; MP ~19;
|Gloomy New Employee||WIP|
Main article: Research
Research can affect employees in different ways, like the rate of healing in main department rooms and increase other values, like the psychological and physical gauge.
Abnormality Influence (Panic Response) Edit
Abnormalities, depending on how agents interact with them, may also affect the employees. These results can be negative. Abnormalities can use their special abilities to cause different effects on the facility and employees.This includes dealing physical and/or psychological damage, possession, death, transformation, out of control, and more.The most common effect of most Abnormalities is to inflict psychological damage. Once the mental gauge of an employee is depleted, the employee will enter a Panic. Becoming uncontrollable and starting to act according to the case of panic. The agents under panic can be subdued by other agents, dealing damage to them and trying to return them back to normal, but in some cases, this may ending in killing the panicked employee. Clerks always enter to the panic response Wander but they don't deal any damage to other employees and neither be suppressed.
Panic response: Wander (Clerks Only)
Desc: "Where should I go? This place is hell." Overwhelmed by fear, he/she roams around the facility while screaming."
Employees who Wander just start to roam aimlessly through the facility, dealing psychological damage to nearby employees who see it.
Panic Response: Murder (Agents Only)
Desc: "So you're to blame! If it weren't for you, it wouldn't have goes this way." Attacks anyone on sight. Even if it's a colleague."
If the panic state is Murder, they will attack other abnormalities and employees in its sight, preferring employees.
One of the best ways to get agents out of panic is to attack them with WHITE damage. One the mental gauge of the agent is filled back up they will immediately exit the panic state,
- All the clerks' names are randomized, by using first a letter of the greek alphabet and being followed by a number.
- In the teaser trailer of Lobotomy Corporation, in some point of the video (After the scene of Singing Machine), employees start to appear under the chaos of the facility. Actually, seem like they are representing the Panic Responses of the (old version of the) game in the next order: Wander, Suicide, Shutdown and Murder.
WE NEED NEW IMAGES ASAP
|Mechanics||Challenge Mode - Daily Cycle - Damage Type - Employees - Equipment - Hiring - LOB Points - Missions - Ordeals - Panic Level - Research - Stats|
|Departments||Control Team - Information Team - Safety Team - Education Team - Central Command Team - Disciplinary Team - Welfare Team|
|Characters||X (Player) - Angela - A - B|