"Urgent! Nothing There has escaped. We need to immediately suppress it."
Emergency Situation or Emergency Level is a situation that occurs when an Abnormality or Abnormalities escapes from their containment unit, when an employee falls under a possession, or an agent dies or panic. The Emergency Level helps to identify the level of threat that the player is facing and the current state of the facility. The Emergency Level occurs in the Management Phase and will appear as borders of different colors that will last for some moments.
These trigger when the facility is peaceful and due to its condition, it will increase and even skip right to some higher level. They can trigger multiple times through the day and some Abnormalities can also use their abilities by the Emergency Levels triggering. There exist 3 Emergency Levels, also called 'Trumpets':
- Emergency Level 1 (First Trumpet): After 1 Abnormality has breached or an Agent dies/panic, this emergency level will trigger, along with any notification by the respective Sephirah, if possible. Because of being the first level, is considered to be a minor threat to the facility, with low negative effects.
- Emergency Level 2 (Second Trumpet): After 2 to 3 Abnormalities has breached, a more dangerous Abnormality has breached (Alriune) and/or several Agents dies/panic, this emergency level will trigger. The Sephirah will notify the breaches, death and panic confirmation through messages if possible. This second level might be more troublesome depending of the type of causalities and breaching entities, and some Abnormalities might trigger their abilities in this level (Big Bird, Plague Doctor).
- Emergency Level 3 (Third Trumpet): After multiple Abnormalities of high Risk Level have breached, a extremely dangerous Abnormality has breached (WhiteNight) and/or a lot of Agents dies/panic, this emergency level will trigger. As usual, the Sephirah will notify through messages if possible. Entering into this emergency level means that the current situation is very difficult to control and that a great portion of agents are dead, leaving less employees to control and suppress Abnormalities or other hostile entities.
Depending of each level, a specific music will play in the background to identify it better. When the music stop and changes back to the usual music, means that Emergency Situation is over. The Emergency Level will decrease to zero when there is no more danger, when partially or all the Abnormalities have been suppressed, along with minions, possessed or panicked employees, or when some time has passed. The levels will not decrease to a previous level and will only decrease to 0.
Breaching Abnormalities, Ordeals or other hostile entities will deal Fear Damage to employees that see them. This is calculated by the Risk Level of the Abnormality and the employee's Level. If the Risk Level is higher than the employee's level, they will suffer a subtraction of SP according to a percentage of their Max SP. This can only occur once per Abnormality breaching, until they are re-contained.
- WhiteNight is the only Abnormality which can cause an instant Emergency Situation Level 3.
|Mechanics||Bullet Research - Challenge Mode - Daily Cycle - Damage Type - Emergency Level - Employees - Equipment - Hiring - LOB Points - Missions - Ordeals - Research - Sephirah Meltdown - Stats|
|Departments||Control Team - Information Team - Security Team - Training Team - Central Command Team - Disciplinary Team - Welfare Team - Record Team - Extraction Team - Architecture Team|
|Characters||X (Player) - Angela - A - B - Malkuth - Yesod - Netzach - Hod - Tiphereth - Chesed - Gebura - Hokma - Binah|