Damage Type is the classification of the harm that an Abnormality or Employee's weapon can afflict on employees and other Abnormalities. The damage can be dealt mostly by Abnormalities when failing at work and while breaching.
The first 3 types of damage can decrease or deplete one or both Health and Mental gauges against employees. In Abnormalities, however, all the first 3 damages will cause it to decrease their Health Bar. Abnormalities have a defined type of damage while in containment and might change when breaching or using their abilities. Employees's damage type depends of their current E.G.O. weapon being used. Defenses can reduced or increase the amount of damage of certain types by a multiplier. In Abnormalities, their defenses are defined and might change with their abilities or forms. In employees, the defenses depend of their E.G.O. suit being wear.
The damage types are classified in 4 types, identifiable by their colors:
- RED: Decrease Health Points
- WHITE: Decrease Mental Points (HP in Abnormalities)
- BLACK: Decrease Health and Mental Points (HP only in Abnormalities)
- PALE: Instantly kills the target
The damage type of Abnormalities are hidden until the Basic section of their Details is unlocked.
The RED Damage Type involves Physical Trauma, which will decrease Health Points (HP), decreasing the Health gauge of employees and Health Bar of Abnormalities upon hit. When the Health gauge of an employee is depleted, they will die. When the Health Bar of an Abnormality is depleted, it will be defeated and returned back to its containment room.
The Abnormalities that deal Red Damage (Only in containment) are: Abandoned Murderer, All-Around Helper, Crumbling Armor, Nameless Fetus, Nothing There, Opened Can of Wellcheers, QueenBee, Red Shoes, Scorched Girl and The King of Greed.
WHITE Damage Type involves Psychological Trauma or Effects, which will decrease Mental Points (MP), decreasing the Mental gauge of the employees. In Abnormalities, their Health Bar is decreased instead. When using White Damage on panicked employees, it will recover their Mental gauge instead and once is full, the employee will turn back to normal. This only works when employees suppress a panicked employee, not by Abnormalities.
The Abnormalities that deal White Damage (Only in containment) are: Alriune, Beauty and the Beast, Bloodbath, Happy Teddy, Old Lady, One Sin and Hundreds of Good Deeds, Rudol-ta of Sled, The Silent Orchestra, The Snow Queen and Woman Facing the Wall.
BLACK Damage Type will decrease both Health and Mental Points. This damage is a fixed amount dealt to both gauges against employees and only the defenses against Black Damage will work, Red and White Damage defenses will not work individually. Against Abnormalities, this damage will decrease their Health Bar. Employees suppressing a panicked employee with Black Damage will recover their Mental gauge but still deal damage to their Health gauge.
PALE Damage Type involves Instant Death, which doesn't decrease any gauge or bar but instead, kills the target instantly. Unlike the other fixed amounts of damage, this type uses a percentage of chance to instantly kill the target.
Currently, the only Abnormality which can deal this type of damage (In containment) is Judgement Bird.
- Don't Touch Me is the only Abnormality so far that can't deal any type of damage since it can't be interacted with.
- Each of the damage types is the same color of one of the Four Horseman of the Apocalypse.
- WHITE for the white horse of Conquest.
- RED for the red horse of War.
- BLACK for the black horse of Famine.
- PALE for the pale horse of Death.
|Mechanics||Challenge Mode - Daily Cycle - Damage Type - Employees - Equipment - Hiring - LOB Points - Missions - Ordeals - Panic Level - Research - Stats|
|Departments||Control Team - Information Team - Safety Team - Education Team - Central Command Team - Disciplinary Team - Welfare Team|
|Characters||X (Player) - Angela - A - B|