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DamageTypeWhiteExampleBatB

Beauty and the Beast dealing White Damage

Damage Type is the classification of the harm that an Abnormality or Employee's weapon can afflict to employees and other Abnormalities. Damage can be dealt mostly by Abnormalities when failing at work and while breaching.

Against employees, all types of damage have different effects but can always decrease or deplete one or both of the HPIcon Health and SPIcon Sanity gauges. Additionally, the effect damage has on an employee's SPIcon Sanity gauge depends on its source. Damage from an Abnormality or panicking employee that targets their SPIcon Sanity gauge will decrease it, while damage from suppressing employees will increase it. To Abnormalities, however, the only difference between damage types is their own resistances, and all will decrease their HPIcon Health Bar by a flat amount.

Abnormalities have a defined type of damage while in containment and might change when breaching or using their abilities. Employees' Damage Type depends on their current E.G.O. Weapon being used. Defenses can reduce or increase the amount of certain damage types received by a multiplier. In Abnormalities, only those who breach or create minions have defenses, which might be defined in their Escape Information section, and might change with their abilities or forms. In employees, the defenses depend on their E.G.O. Suit being worn. The Damage Type of Abnormalities are hidden until the Basic Information section of their Details is unlocked.

The Damage Types are classified into 4 types, identifiable by their colors. Their effects against employees are thus:

  • RedDamageTypeIcon RED: Targets HPIcon Health Points.
  • WhiteDamageTypeIcon WHITE: Targets SPIcon Sanity Points.
  • BlackDamageTypeIcon BLACK: Targets HPIcon Health and SPIcon Sanity Points.
  • PaleDamageTypeIcon PALE: Targets HPIcon Health Points for a percentage of the employee's HPIcon Max HP.

When inflicting damage to a target, the Risk Level of the attacker will be put against the Risk Level of the target, determining the attacks effectiveness. If the Attacker has a higher Weapon Grade/Risk Level, the damage will be increased by a percentage. If the Target of the Attack has higher Suit Grade/Risk Level, the damage will decrease by a percentage. The defenses of the target apply after this calculation.

RED[]

DamageTypeRedContainment

Red Damage Containment effect

RedDamageTypeIcon

RED Damage Type involves Physical Trauma, which will decrease HPIcon Health Points, decreasing the HPIcon Health gauge of employees and the HPIcon Health Bar of Abnormalities upon hit. When the HPIcon Health gauge of an employee is depleted, they will Die. When the HPIcon Health Bar of an Abnormality is depleted, it will be defeated/suppressed and returned back to its containment room.

The Abnormalities that deal RedDamageTypeIcon Red Damage in containment are:

RedDamageTypeIcon Red Damage Type Abnormalities (20)

BigandMightbeBadWolfPortrait
Big and Will be Bad Wolf
F-02-58(-W)

RedDamageTypeIcon RED (4 - 8)

CrumblingArmorPortrait
Crumbling Armor
O-05-61(-T)

RedDamageTypeIcon RED (2 - 4)

FairyFestivalPortrait
Fairy Festival
F-04-83(-Z)

RedDamageTypeIcon RED (1 - 2)

FieryBirdPortrait
Fiery Bird
O-02-101(-W)

RedDamageTypeIcon RED (3 - 4)

ForsakenMurdererPortrait
Forsaken Murderer
T-01-54(-T)

RedDamageTypeIcon RED (2 - 3)

LittleHelperPortrait
Little Helper
T-05-41(-H)

RedDamageTypeIcon RED (3 - 5)

LittleRedPortrait
Little Red Riding Hooded Mercenary
F-01-57(-W)

RedDamageTypeIcon RED (4 - 6)

NamelessFetusPortrait
Nameless Fetus
O-01-15(-H)

RedDamageTypeIcon RED (4 - 6)

NothingTherePortrait
Nothing There
O-06-20(-A)

RedDamageTypeIcon RED (6 - 9)

OpenedCanofWellcheersPortrait
Opened Can of Wellcheers
F-05-52(-Z)

RedDamageTypeIcon RED (1 - 2)

PpodaePortrait
Ppodae
D-02-107(-T)

RedDamageTypeIcon RED (2 - 3)

PunishingBirdPortrait
Punishing Bird
O-02-56(-T)

RedDamageTypeIcon RED (2 - 4)

QueenBeePortrait
Queen Bee
T-04-50(-W)

RedDamageTypeIcon RED (4 - 6)

RedShoesPortrait
Red Shoes
O-04-08(-H)

RedDamageTypeIcon RED (4 - 6)

SchadenfreudePortrait
Schadenfreude
O-05-76(-H)

RedDamageTypeIcon RED (3 - 6)

ScorchedGirlPortrait
Scorched Girl
O-02-56(-T)

RedDamageTypeIcon RED (2 - 4)

SpiderBudPortrait
Spider Bud
T-02-43(-T)

RedDamageTypeIcon RED (2 - 3)

TheKingofGreedPortrait
The King of Greed
O-01-64(-W)

RedDamageTypeIcon RED (5 - 7)

TheNakedNestPortrait
The Naked Nest
O-02-74(-W)

RedDamageTypeIcon RED (5 - 7)

TrainingStandardDummyRabbitPortrait
Training Standard Dummy Rabbit
0-00-00(-T)

RedDamageTypeIcon RED (1 - 2)

WHITE[]

DamageTypeWhiteContainment

White Damage Containment effect

WhiteDamageTypeIcon

WHITE Damage Type involves Psychological Trauma or Effects, which will decrease SPIcon Sanity Points, decreasing the SPIcon Sanity gauge of the employees when dealt by Abnormalities or panicking employees, causing them to Panic when depleted. When dealt by sane employees, it will increase the SPIcon Sanity gauge instead, restoring panicked employees if their SPIcon Sanity gauge is filled completely. As with all damage types, it simply decreases the HPIcon Health Bar of Abnormalities instead.

The Abnormalities that deal WhiteDamageTypeIcon White Damage in containment are:

WhiteDamageTypeIcon White Damage Type Abnormalities (27)

1.76MHzPortrait
1.76 MHz
T-06-27(-T)

WhiteDamageTypeIcon WHITE (2 - 4)

AlriunePortrait
Alriune
T-04-53(-W)

WhiteDamageTypeIcon WHITE (4 - 6)

ArmyInBlackPortrait
Army in Black
D-01-106(-Z)

WhiteDamageTypeIcon WHITE (7 - 9)

BeautyandtheBeastPortrait
Beauty and the Beast
F-02-44(-T)

WhiteDamageTypeIcon WHITE (2 - 4)

BloodbathPortrait
Bloodbath
T-05-51(-T)

WhiteDamageTypeIcon WHITE (2 - 4)

BlueStarPortrait
Blue Star
O-03-93(-A)

WhiteDamageTypeIcon WHITE (6 - 9)

DimensionalRefractionVariantPortrait
Dimensional Refraction Variant
O-03-88(-W)

WhiteDamageTypeIcon WHITE (4 - 7)

DreamofaBlackSwanPortrait
Dream of a Black Swan
F-02-70(-W)

WhiteDamageTypeIcon WHITE (5 - 6)

FuneraloftheDeadButterfliesPortrait
Funeral of the Dead Butterflies
T-01-68(-H)

WhiteDamageTypeIcon WHITE (4 - 6)

GraveofCherryBlossomsPortrait
Grave of Cherry Blossoms
O-04-100(-T)

WhiteDamageTypeIcon WHITE (2 - 4)

HappyTeddyBearPortrait
Happy Teddy Bear
T-04-06(-H)

WhiteDamageTypeIcon WHITE (2 - 4)

HeroicMonkPortrait
Heroic Monk
D-01-110(-W)

WhiteDamageTypeIcon WHITE (4 - 6)

LaLunaPortrait
La Luna
D-01-105(-W)

WhiteDamageTypeIcon WHITE (5 - 7)

MeatLanternPortrait
Meat Lantern
O-04-84(-T)

WhiteDamageTypeIcon WHITE (1 - 3)

OldLadyPortrait
Old Lady
O-01-12(-T)(-H)

WhiteDamageTypeIcon WHITE (1 - 3)

OneSinPortrait
One Sin and Hundreds of Good Deeds
O-03-03(-Z)

WhiteDamageTypeIcon WHITE (1 - 2)

ParasyteTreePortrait
Parasyte Tree
D-04-108(-W)

WhiteDamageTypeIcon WHITE (5 - 6)

PlagueDoctorPortrait
Plague Doctor
O-01-45(-Z)

WhiteDamageTypeIcon WHITE (1 - 2)

RudoltaPortrait
Rudolta
F-02-49(-H)

WhiteDamageTypeIcon WHITE (3 - 4)

ScarecrowSearchingforWisdomPortrait
Scarecrow Searching for Wisdom
F-01-87(-H)

WhiteDamageTypeIcon WHITE (2 - 6)

SingingMachinePortrait
Singing Machine
O-05-30(-H)

WhiteDamageTypeIcon WHITE (4 - 6)

TheDreamingCurrentPortrait
The Dreaming Current
T-02-71(-W)

WhiteDamageTypeIcon WHITE (3 - 6)

TheKnightofDespairPortrait
The Knight of Despair
O-01-73(-W)

WhiteDamageTypeIcon WHITE (4 - 6)

TheSilentOrchestraPortrait
The Silent Orchestra
T-01-31(-A)

WhiteDamageTypeIcon WHITE (7 - 9)

TheSnowQueenPortrait
The Snow Queen
F-01-37(-H)

WhiteDamageTypeIcon WHITE (4 - 5)

WallGazerPortrait
Wall Gazer
F-01-18(-T)

WhiteDamageTypeIcon WHITE (2 - 3)

WarmHeartedWoodsmanPortrait
Warm-Hearted Woodsman
F-05-32(-H)

WhiteDamageTypeIcon WHITE (3 - 5)

BLACK[]

DamageTypeBlackContainment

Black Damage Containment effect

BlackDamageTypeIcon

BLACK Damage Type involves compound damage to both body and mind, which will decrease both HPIcon Health and SPIcon Sanity Points. Employees suppressing a panicked employee with BlackDamageTypeIcon Black Damage will recover their SPIcon Sanity Gauge but still deal reduce their HPIcon Health Gauge. Only defenses against BlackDamageTypeIcon Black Damage will work; RedDamageTypeIcon Red Damage and WhiteDamageTypeIcon White Damage defenses will not work individually. Against Abnormalities, this damage will decrease their HPIcon Health Bar.

The Abnormalities that deal BlackDamageTypeIcon Black Damage in containment are:

BlackDamageTypeIcon Black Damage Type Abnormalities (17)

BigBirdPortrait
Big Bird
O-02-40(-W)

BlackDamageTypeIcon BLACK (2 - 6)

CENSOREDPortrait
CENSORED
O-03-89(-A)

BlackDamageTypeIcon BLACK (5 - 10)

DerFreischützPortrait
Der Freischütz
F-01-69(-H)

BlackDamageTypeIcon BLACK (3 - 4)

FragmentoftheUniversePortrait
Fragment of the Universe
O-03-60(-T)

BlackDamageTypeIcon BLACK (1 - 3)

LaetitiaPortrait
Laetitia
O-01-67(-H)

BlackDamageTypeIcon BLACK (2 - 4)

MeltingLovePortrait
Melting Love
D-03-109(-A)

BlackDamageTypeIcon BLACK (4 - 10)

PorccubusPortrait
Porccubus
O-02-98(-H)

BlackDamageTypeIcon BLACK (1 - 5)

ShyLookTodayPortrait
Shy Look Today
O-01-92(-T)

BlackDamageTypeIcon BLACK (2 - 3)

SnowWhite'sApplePortrait
Snow White's Apple
F-04-42(-W)

BlackDamageTypeIcon BLACK (2 - 4)

TheBurrowingHeavenPortrait
The Burrowing Heaven
O-04-72(-W)

BlackDamageTypeIcon BLACK (4 - 5)

TheChildofGalaxyPortrait
The Child of Galaxy
O-01-55(-H)

BlackDamageTypeIcon BLACK (2 - 3)

TheLittlePrincePortrait
The Little Prince
O-04-66(-W)

BlackDamageTypeIcon BLACK (3 - 4)

TheMountainofSmilingBodiesPortrait
The Mountain of Smiling Bodies
T-01-75(-A)

BlackDamageTypeIcon BLACK (6 - 8)

TheQueenOfHatredPortrait
The Queen of Hatred
O-01-04(-W)

BlackDamageTypeIcon BLACK (3 - 4)

VoidDreamPortrait
Void Dream
T-02-99(-T)

BlackDamageTypeIcon BLACK (1 - 3)

YinPortrait
Yin
O-05-102(-W)

BlackDamageTypeIcon BLACK (4 - 6)

You'reBaldPortrait
You're Bald...
Bald-Is-Awesome!

BlackDamageTypeIcon BLACK (1 - 2)

PALE[]

DamageTypePaleContainment

Pale Damage Containment effect

PaleDamageTypeIcon

PALE Damage Type involves direct damage to one's soul, which decreases the HPIcon HP of the target by a percentage of the employee's HPIcon Max HP with each attack. Each point of PaleDamageTypeIcon Pale Damage will remove 1% of the employee's HPIcon Max HP at 1.0 Pale resistance. However, it's important to note that when dealing with Abnormalities and Ordeals, this type of damage isn't calculated based on a percentage. Instead, it inflicts damage based on the raw number.

The Abnormalities that deal PaleDamageTypeIcon Pale Damage are:

PaleDamageTypeIcon Pale Damage Type Abnormalities (Containment) (2)

BirdofJudgementPortrait
Judgement Bird
O-02-62(-W)

PaleDamageTypeIcon PALE (5 - 7)

WhiteNightPortrait
WhiteNight
T-03-46(-A)

PaleDamageTypeIcon PALE (5 - 10)

PaleDamageTypeIcon Pale Damage Type Abnormalities (Breaching) (4)

ApocalypseBirdPortrait
Apocalypse Bird
O-02-63(-A)

BirdofJudgementPortrait
Judgement Bird
O-02-62(-W)

PaleDamageTypeIcon PALE (5 - 7)

TheKnightofDespairPortrait
The Knight of Despair
O-01-73(-W)

WhiteNightPortrait
WhiteNight
T-03-46(-A)

PaleDamageTypeIcon PALE (5 - 10)

Trivia[]

  • Don't Touch Me doesn't deal/have any assigned Damage Type due to its ability, making it unable to be worked.
  • Flesh Idol is the only Abnormality so far that can deal all types of damage. Apocalypse Bird's Weapon, Twilight, and The Queen of Hatred's Weapon, In the Name of Love and Hate, are the only weapons that can deal all types of damage.
  • Apocalypse Bird's Damage Type is BlackDamageTypeIcon Black, but is never contained so employees can't work with it. Actually, its Basic Information along its preferences are taken from Fragment of the Universe.
  • Each of the damage types is the same color of one of the Four Horsemen of the Apocalypse.
    • WhiteDamageTypeIcon WHITE for the white horse of Conquest/Plague.
    • RedDamageTypeIcon RED for the red horse of War.
    • BlackDamageTypeIcon BLACK for the black horse of Famine.
    • PaleDamageTypeIcon PALE for the pale horse of Death.
Facility X-394
Mechanics Abnormalities - Bullet Research - Challenge Mode - Daily Cycle - RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIcon Damage Type - EmergencyLevel3Icon Emergency Level - Employees - Equipment - Hiring - LOB Points - Missions - Ordeals - QliphothMeltdownIcon Qliphoth Meltdown - RabbitTeamIcon Rabbit Team - Research - RiskUnknown Risk Level - Sephirah Meltdown - FortitudeIconPrudenceIconTemperanceIconJusticeIcon Stats
Departments Asiyah: MalkuthArmband Control Team - YesodArmband Information Team - NetzachArmband Safety Team - HodArmband Training Team
Briah: TipherethArmband Central Command Team - GeburaArmband Disciplinary Team - ChesedArmband Welfare Team
Atziluth: HokmaArmband Record Team - BinahArmband Extraction Team - KetherArmband Architecture Team
Characters X - Angela - A - B - C - Malkuth - Yesod - Netzach - Hod - Tiphereth - Chesed - Gebura - Hokma - Binah
Notice About the Article "Damage Type":
Are you looking for the old version of this page: Damage Type (Legacy)
"Damage Type" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.


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