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"Life is only given to those who do not fear death."
- Crumbling Armor's Entry

Crumbling Armor (O-05-61) is an artifact Abnormality with the appearance of a thoroughly aged suit of Japanese style armor with a V or U shaped crest on the helmet. The chest portion of the armor has a painted representation of cherry blossoms with paint that does not appear to be faded. There are several instances of rust around the folds of the armor, and the right arm is disconnected from the rest of the body. A glowing blue eye can be seen inside the helmet.

Ability Edit

Crumbling Armor's ability has two sections: Giving out his E.G.O. Gift, and decapitating employees.

Giving out the E.G.O. Gift:

Whenever an employee performs Repression Repression work on Crumbling Armor, they will always gain crumbling armor's E.G.O. Gift (Slot Head 1). This will be represented as a blue flame behind them at first. The description can be checked in the agent's E.G.O. Gift list.

When finishing any new Repression Repression work, the next state will be acquired until reaching the Red Flame.

  • Blue Flame: "Inspired Courage" (1) and "Reckless Courage" (2)
    • 1: +10 Attack Speed and MovementSpeedIcon Movement Speed
    • 2: +10 Attack Speed and MovementSpeedIcon Movement Speed, -5 HPIcon HP
  • Orange Flame: "Reckless Courage"
    • +15 Attack Speed and MovementSpeedIcon Movement Speed, -10 HPIcon HP
  • Red Flame: "Reckless Courage"
    • +20 Attack Speed and MovementSpeedIcon Movement Speed, -20 HPIcon HP

Decapitation: Instant Kill

Crumbling Armor's decapitation can activate in 2 ways: Sending in an employee that has FortitudeIcon Fortitude Level 1 to its containment room (This will count as 1 work used) or sending an employee with the E.G.O. Gift to perform an Attachment Attachment work with any Abnormality, which will consume 1 work as well.

Currently the E.G.O. Gift can be overridden by other gifts that occupy the same location slot. It should be noted that regardless of the flame being present or giving stats (after having obtained it and subsequently overridden), the agent will still be decapitated when doing any form of Attachment Attachment work. It is therefore crucial to remember which agent had the E.G.O. Gift at any point before sending them to do Attachment Attachment work, regardless of the flame being present at the time.

If the agent has had their blue flame overridden by another E.G.O. Gift, subsequently ended the day and locked their Head 1 E.G.O. Gift slot, the crumbling armor will override this setting and always replace it with blue flame again. Other abnormalities will make the Head 1 Gift slot disappear visually (if it was not any color flame), but not re-add the blue flame or any of the stats it has. It will also not level up the flame in any way despite it being "invisible". The decapitation trigger when doing Attachment Attachment work is still in effect regardless of whether it was overridden, locked with a different Gift or otherwise altered.

Origin Edit

Crumbling Armor was an armor used in different battles by their owners and ancestors. Starting from being an armor of a general, who died by an arrow shot, but the armor remained untouched, passing over generations to the successors who also died without the armor receiving any damage. With its last owner, a warrior, who didn't wear the armor in any battle, without any injuries, and died of old age; the armor's arm plate was damaged, without exterior damaged. The family of the warrior donated the armor to a museum, where the company found it.

When and how its anomalous effects appeared is still unknown.

Details Edit

Crumbling Armor responds to the four works in order of best to worst: Repression Repression, Instinct Instinct, Insight Insight, and Attachment Attachment.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Crumbling Armor's emotional state is divided into 3 sections: BadResult Bad, NormalResult Normal, and GoodResult Good. Completing 0-5 E Boxes will cause it to feel BadResult Distressed, completing 6-10 will cause it to feel NormalResult Normal, and 11-12 will make it's mood result GoodResult Happy. Its usual waiting time after a task is around 10 seconds.

Unlockable Information/Upgrades Edit

Basic Information (Cost: EBoxIcon 8 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Teth TETH), portrait, Damage Type (RedDamageTypeIcon Red  2 - 4), the amount of EBoxIcon E-Boxes (12) and their emotional states.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon 4 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3/4/5 (Cost: EBoxIcon 3 PE Boxes)

  • "Managerial Tips 1"
    • "Employees with Fortitude level 1 was put into a containment room at Crumbling Armor. After the work ended, the employees was found with their neck cut."
  • "Managerial Tips 2"
    • "Employees who had committed Repression work were found to have artifact (Crumbling Armor-01) with the same ingredients as the Crumbling Armor. The employee stated that Crumbling Armor was given a feeling of protection."
  • "Managerial Tips 3"
    • "The Crumbling Armor-01 was ordered to continue to engage in Repression work, and each time the work was completed, the physical examination of the employee was carried out. As a result of the test, it was found that the effect given by the Crumbling Armor-01 to the target changes according to the number of Repression works."
  • "Managerial Tips 4"
    • "(CAUTION)Let the employee with Crumbling Armor-01 work on the attachment. Then, when the employee enters the containment room, Crumbling Armor-01 disappears and the neck is cut off and the employee dies."
  • "Managerial Tips 5"
    • "(CAUTION); If an employee with Crumbling Armor-01 is attempting excessive Repression work, the effect that artifact provides to the target gradually changes to negative."

Escape Information (Cost: EBoxIcon 8 PE Boxes)

Information if the Abnormality can escape or not. "Non Escaped Object"

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
InstinctText
Instinct
"Common" "Common" "Common" "Common" "High"
InsightText
Insight
"Common" "Common" "Common" "Common" "Common"
AttachmentText
Attachment
"Very Low" "Very Low" "Very Low" "Very Low" "Very Low"
RepressionText
Repression
"High" "High" "High" "High" "High"

Observation Level Edit

Level 1 (1 Section unlocked): WorkSpeedIcon Speed Rate  +5.

Level 2 (2 Sections unlocked): WorkSuccessIcon Success Rate +5%

Unlocks the E.G.O. Suit 'Life for the Dare Devil'.

Level 3 (3 Sections unlocked): WorkSpeedIcon Speed Rate +5

Unlocks the E.G.O. Weapon 'Life for the Dare Devil'.

Level 4 (All details unlocked): WorkSuccessIcon Success Rate +5%

Its E.G.O. Gift is only obtainable and changes via using Repression Repression work on the Abnormality.

E.G.O. Equipment Edit

E.G.O. Weapon Life for the Dare Devil
EGOWeaponLifefortheDareDevil
Life for the Dare Devil
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk He HE EBoxIcon 35 1 PaleDamageTypeIcon Pale
7-9
Fast Medium 3
Requirements: JusticeIcon Justice Level 2
Special Information
Details Special Ability
"An ancient sword.

Like its prototype hoped, it may be useless in the hands of the frightened."

None

E.G.O. Suit Life for the Dare Devil
EGOSuitLifefortheDareDevil
Life for the Dare Devil
Grade: Cost: Max Amount: RedDamageTypeIcon RED Defense: WhiteDamageTypeIcon WHITE Defense: BlackDamageTypeIcon BLACK Defense: PaleDamageTypeIcon PALE Defense:
Risk Teth TETH EBoxIcon 30 1 0.6 Endured 0.9
Endured
0.9
Endured
2.0 Vulnerable
Observation Level: 2 Requirements: TemperanceIcon Temperance Level 2
Special Information
Details Special Ability
"If an employee who accepts their death uses this, any attack can be deflected.

But finding a person who does not fear death will be challenging in here."

None

E.G.O. Gift Courage

Inspired/Reckless Courage (Head 1)

Effects:
Blue Flame "Inspired Courage": Attack Speed +10, MovementSpeedIcon Movement Speed +10
"Reckless Courage" (1): Attack Speed +10, MovementSpeedIcon Movement Speed +10, HPIcon HP -5
Orange Flame "Reckless Courage" (2): Attack Speed +15, MovementSpeedIcon Movement Speed +15, HPIcon HP -10
Red Flame "Reckless Courage" (3): Attack Speed +20, MovementSpeedIcon Movement Speed +20, HPIcon HP -20

Drop Chance: Obtainable via Interaction - X%

Observation Level: X

Story Edit

CrumblingArmorPortrait

Crumbling Armor's encyclopedia portrait

  • "An armor that seems it was used hundreds of years ago. Engraving on the bottom says “Life is only given to those who do not fear death.”. Obviously, putting this armor on is forbidden by the company rule. There are rumors about employees pretending to put the armor on for fun. Check this immediately!"
  • "The armor was secured from a museum. Followings are fragments of its legend.

    <.......This armor belonged to general XXXX, who joined the XX war on the year of XXX. It was his family’s heirloom, passed over many generations. The general was always in this armor in order to protect himself. Unfortunately, an arrow flew into its gap, killing him instantly. But the armor remained undented.

    After that, the armor was passed over to XXX, who was the commander of OO battalion. The commander was always steel-clad whenever he set out to battle. In one battle, he fell from the horse while running away from enemies and died due to severe injury to his skull. Still, the armor remained undamaged. There are several more people who had their hands on this armor, and they all died. However, the armor always stayed in its best condition.

    Few years later, the armor ended up in a warrior named XXX. His rumors quickly spread about how he just contained the armor, not wearing it in battles. He died of old age after participating in dozens of wars without a single injury. In the process, the armor’s arm plate was damaged. But there was no sign of exterior impact. Later, XXX’s family donated the armor to a museum.>"
  • "After running few test on it, we managed to get following conclusions. When this armor is worn by a cowardly employee, the chances of fatal injury or death drastically increased. On the other hand, when an employee who has no fear about death wore this armor, the chances of injury or death exceedingly decreased."
  • "One of the personnel managers suggested an entrance test where an interviewee wears this armor and walk for 10 minutes. The suggestion was immediately rejected."

Flavour Text Edit

  • "Cowardly employees sense something creepy around Crumbling Armor."
  • "Many generals were in possession of this armor. Nobody knows whether it was the war, or the armor that took their lives away."
  • "Crumbling Armor was made hundreds of years ago. The craftsman that created this armor is unidentified, but at least it is sure that he hated cowards."
  • "There are rumors about how passionate battle cry saying “Chrage!” can be heard around this armor in the middle of the night."
  • "A little bit broken, but this armor is unbelievably well-preserved considering that it is an artifact from hundreds of years ago."
  • Left with this armor alone, employee <name> feels a gaze upon him. Of course, no one is inside of that armor."
  • "The right arm plate is broken. After a diagnosis, the damage came from the inside, not the outside."
  • "The armor still awaits those who are reckless, and gave up on their lives."

Trivia Edit

  • At the moment, Crumbling Armor is the only abnormality able to give an unique trait which can change over the time.
  • After an update, his E.G.O. weapon, previously named 'Mortal Life', did RedDamageTypeIcon Red Damage instead PaleDamageTypeIcon Pale Damage, becoming the second weapon to deal PaleDamageTypeIcon Pale Damage exclusively.

Gallery Edit


Notice About the Article "Crumbling Armor":
Are you looking for the old version of this page: Crumbling Armor (Legacy)
"Crumbling Armor" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.