FANDOM


Unknown Abnormality Icon

"Every Abnormality may not have [a] reason to exist, but have [has an] intention to exist."

- Singing Machine's Flavour Text
Abnormalities are, as their name suggests, various abnormalities found in the world that cannot be explained by conventional means or modern day science, while also giving off irregular amounts of power. They are given classification via letters and numbers, while also being given nicknames akin to their appearances and abilities.

Various Abnormalities are sent to Lobotomy Corporation in order to be studied and used for power supplication of the facility as well as other unexplained uses of said power. They range on a danger scale, and their effects can be classed into color-based types. They are one of the main features of the game and also considered as the 'Main/Recurrent Enemies' of the game. All the Abnormalities are different and can set a different threat in-game.

The entities or Abnormalities which can't be contained in containment rooms and appear around the facility, are called Ordeals. These creatures usually appear as part of random events during the Qliphoth Meltdowns.

Basic Information Edit

The Abnormalities possesses different aspects in-game, from information to effects. This section will explain the basics of them and most features that the Abnormalities share.

Containment: They are contained in 'Containment Units', zones where the Abnormalities reside at the start of the day and in passive states. The containment rooms are all the same to each other. The Abnormalities contained are divided into the different departments available, usually housing 4 to 8 Abnormalities per Department in their units. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3.

The Containment Units display at the top the name of the Abnormality and the QliphothCounterIcon Qliphoth Counter, initially displayed as (?), at the top left their Risk Level and amount of PE-Boxes collected, and at the left side a bar that fills during works are performed, displaying the amount of PE and NE-Boxes produced. At the middle is the Abnormality, where the player can assign works by clicking on the room.

Works and Interactions: The main interaction with the Abnormalities are by sending Agents to their containment rooms to perform one of the four works available: Instinct Instinct, Insight Insight, Attachment Attachment, and Repression Repression. Depending of the work preference and other stats, the Abnormality will produce an amount of EBoxIcon E-Boxes. PE-Boxes are positive energy that will be collected at the end of the task and added to the Energy Quota, and NE-Boxes are negative energy that is discarded as a 'fail work', which will also damage the employee working with the Abnormality.

Encyclopedia/Information Section: Any EBoxIcon PE-Boxes collected at the end of the task will be added to the respective Abnormality, beside of energy; to be used as 'points' to unlock information of that Abnormality and equipment. The EBoxIcon PE-Boxes of the Abnormality are saved permanently over days and new games, as well any information unlocked. New Abnormalities don't possess any information unlocked and only their Subject Number will be displayed for their name. To access their Information Tab, the player must click on the name of the Abnormality while in the Management Phase or in their portrait while in the Deployment Phase.

There are 4 sections of information, each one unlockable by spending EBoxIcon PE-Boxes for their cost. Depending of the Risk Level, the cost of the sections will change. The sections are:

  • Basic Information: Unlock the basic info of the Abnormality, including Name, Portrait, Subject Number, Risk Level, E-Boxes, Range of Mental Results, Attack Damage and Damage Type. It will change the current name of the Abnormality's containment unit and display its QliphothCounterIcon Qliphoth Counter, if it has any (Otherwise, shown with an 'X').
  • Managerial Works: Helpful notes that inform about the effects and 'rules' to handle the Abnormality. This can be information about the QliphothCounterIcon Qliphoth Counter, work preferences, harmful effects, breaching abilities and others. There can be multiple Managerial Works to unlock, each one displaying different information of the Abnormality.
  • Work Preferences/Favor: A list of 4 minor sections that unlock the overall preferences of the respective work, showing the WorkSuccessIcon Success Rate for the each 5 level of that work, depending of the stat level of the employee performing that work. When selecting an employee to perform a work on an Abnormality, the overall WorkSuccessIcon Success Rate of the work will be shown as: Very Low, Low, Common, High or Very High. If the Work Favor of the respective work is not yet unlocked, the WorkSuccessIcon Success Rate will remain hidden and classified as 'Unknown.'
  • Escape Information: Display the QliphothCounterIcon Qliphoth Counter, its initial count or with an 'X' if not using it; and the defenses of the Abnormality if is able to breach, escaping from their containment and needed to be re-contained by 'Suppression Work', sending employees to attack the Abnormality until its HPIcon HP drops to 0. The defenses show their vulnerability against the 4 types of damage: RedDamageTypeIcon RED, WhiteDamageTypeIcon WHITE, BlackDamageTypeIcon BLACK and PaleDamageTypeIcon PALE.

Observation Levels: When unlocking completely one of the sections, it will grant an Observation Level, up to 4 levels. Each level can grant an increase of WorkSuccessIcon Success Rate/Chance or WorkSpeedIcon Speed Rate/Work Speed, depending of the Abnormality. Unlocking Observation Levels also add Entries to the Abnormality's Story, which can be access at the top left of the information tab of the Abnormality. The Story Tab cover entries about descriptions, explanation of effects, related events, interviews and other information linked to said Abnormality.

E.G.O. Equipment: The E.G.O. Equipment is unlocked along, but not limited to; the Observation Levels of the Abnormality. There exist 3 types of E.G.O. Equipment: Weapon, Suit and Gift. The equipment needs EBoxIcon PE-Boxes to be manufactured once unlocked, which then later can be equipped by Agents during the Deployment Phase to fight off and resist more bigger threats. Weapons change the Damage Type and value that an Agent deals, as well the Range and Firing Speed. Suits change the defenses of the Agent against the Damage Type that they receive.

Gifts, unlike the previous equipment, multiple ones can be equipped in a single Agent, as long they don't occupy the same slot. They change the stats of the Agent, giving a slight buff or adding extra effects in certain conditions. These aren't manufactured but given by the Abnormalities when finishing a work, by a random chance ranging from 5% to 1%.

QliphothCounterIcon Qliphoth Counter and Anomalous Effects: Abnormalities are, of course, entities that possess unusual abilities that can harm or benefit employees and/or the facility. This vary from simple HPHealingSPHealing Healing to breaching containment. A way to measure the triggering of a effect is via their QliphothCounterIcon Qliphoth Counter, which when reaching a certain number, usually 0; will trigger its ability. Most abilities will include the Abnormality breaching the containment unit. However, not all the Abnormalities use the QliphothCounterIcon Qliphoth Counter to use their abilities. The QliphothCounterIcon Qliphoth Counter not in use are marked with a 'X' instead a number. Other ways that their abilities might trigger can be by GoodResult Work Results, EBoxIcon PE-Boxes collected, FortitudeIcon stat levels and work performed. Breaching Abnormalities need to be suppressed to be returned to their containment units and if neglected, they can cause major harm in the facility or subtract the obtain of LOB Points when ending the day.

Tool Abnormalities Edit

Tool Abnormalities are other type of Abnormalities that don't focus in how to manage but in how to use. These Tools, unlike the Abnormalities, are added to the facility each fourth day of the 6 days. Tools will give good effects, often for some costs, being HPHealingSPHealing healing, EBoxIcon energy production or FortitudeIcon stat boost, between others. The Tools are divided into 3 types: Single Use, Continuous Use and Mounted/Equip Use. The Tools don't possess work preferences but a single work to use them.

Single Use Tools: Tools that give a single and instant effect upon being worked with an Agent. These Tools have an 'Number of Uses' to unlock their information.

Continuous Use Tools: Tools that have a constant work use that can be cancelled when ordered again. These Tools have a 'Time of Use' to unlock their information.

Equipped Tools: Tools that are equipped to the Agent upon ordering to use it. They grant their effects to the Agent equipping it and can be returned back when being equipped if ordering through the respective containment unit. Agents can only equip 1 Tool at the same time and if the Agent equipped with a Tool dies, the Tool will be returned to the containment unit. They are also returned at the end of the day.

Depending of their type, their Observation Level and the way to get information about it is different. Depending of the number of use or the time while been used, it unlocks 'Logs and Methods' and Basic Information. The main information unlocks its name, portrait, subject number and tool type. Logs unlock entries and story related information and the Methods unlocking information of the Abnormality, effects and ways to use it.

Classification Code Edit

Their details are encoded in their classification, following the given order:

The first letter classifies its origin (Fairy Tale, Trauma, Original, Donator), the second number classifies its type (1 for humanoid, 2 for animal, 3 for religious, 4 for inanimate object, 5 for machine or artifact, 6 for abstraction or amalgamation, 9 for tool), the third number classifies as an unique code for the Abnormality, which doesn't repeat between Abnormalities; and the last letter (Only for Legacy) is for the risk level classification (Z for Risk Zayin ZAYIN, T for Risk Teth TETH, and so on). In effect, a player knowing this, specially the third number, can get a huge jumpstart on information about the Abnormality.

List of Released AbnormalitiesEdit

A list of unreleased abnormalities can be found here.

ABNORMALITIES
No. Enc. Port Name Subject Number Attack Type Risk Level EBoxIcon E-Boxes QliphothCounterIcon Qliphoth Counter
0 TrainingStandardDummyRabbitPortrait Training Standard Dummy Rabbit 0-00-00(-T) RedDamageTypeIcon RED
(1 - 2)
Risk Teth TETH 10 1
2 ScorchedGirlPortrait Scorched Girl F-01-02(-T) RedDamageTypeIcon RED
(2 - 4)
Risk Teth TETH 12 2
3 OneSinPortrait One Sin and Hundreds of Good Deeds O-03-03(-Z) WhiteDamageTypeIcon WHITE
(1 - 2)
Risk Zayin ZAYIN 10 X
4 TheQueenOfHatredPortrait The Queen of Hatred O-01-04(-W) BlackDamageTypeIcon BLACK
(3 - 4)
Risk Waw WAW 22 2
6 HappyTeddyBearPortrait Happy Teddy Bear T-04-06(-H) WhiteDamageTypeIcon WHITE
(2 - 4)
Risk He HE 15 X
8 RedShoesPortrait Red Shoes O-04-08(-H) RedDamageTypeIcon RED
(4 - 6)
Risk He HE 16 1
9 TheresiaPortrait Theresia T-09-09(-T) X Risk Teth TETH X X
12 OldLadyPortrait Old Lady O-01-12(-T) WhiteDamageTypeIcon WHITE
(1 - 3)
Risk Teth TETH 14 4
15 NamelessFetusPortrait Nameless Fetus O-01-15(-H) RedDamageTypeIcon RED
(4 - 6)
Risk He HE 18 1
18 WallGazerPortrait Wall Gazer F-01-18(-T) WhiteDamageTypeIcon WHITE
(2 - 3)
Risk Teth TETH 14 2
20 NothingTherePortrait Nothing There O-06-20(-A) RedDamageTypeIcon RED
(6 - 9)
Risk Aleph ALEPH 33 1
27 1.76MHzPortrait 1.76 MHz T-06-27(-T) WhiteDamageTypeIcon WHITE
(2 - 4)
Risk Teth TETH 12 4
30 SingingMachinePortrait Singing Machine O-05-30(-H) WhiteDamageTypeIcon WHITE
(4 - 6)
Risk He HE 18 1
31 TheSilentOrchestraPortrait The Silent Orchestra T-01-31(-A) WhiteDamageTypeIcon WHITE
(7 - 9)
Risk Aleph ALEPH 30 2
32 WarmHeartedWoodsmanPortrait Warm-Hearted Woodsman F-05-32(-H) WhiteDamageTypeIcon WHITE
(3 - 5)
Risk He HE 18 1
37 TheSnowQueenPortrait The Snow Queen F-01-37(-H) WhiteDamageTypeIcon WHITE
(4 - 5)
Risk He HE 18 X
40 BigBirdPortrait Big Bird O-02-40(-W) BlackDamageTypeIcon BLACK
(2 - 6)
Risk Waw WAW 20 5
41 LittleHelperPortrait Little Helper T-05-41(-H) RedDamageTypeIcon RED
(3 - 5)
Risk He HE 16 2
42 SnowWhite'sApplePortrait Snow White's Apple F-04-42(-W) BlackDamageTypeIcon BLACK
(2 - 4)
Risk Waw WAW 22 1
43 SpiderBudPortrait Spider Bud T-02-43(-T) RedDamageTypeIcon RED
(2 - 3)
Risk Teth TETH 14 X
44 BeautyandtheBeastPortrait Beauty and the Beast F-02-44(-T) WhiteDamageTypeIcon WHITE
(2 - 4)
Risk Teth TETH 12 X
45 PlagueDoctorPortrait Plague Doctor O-01-45(-Z) WhiteDamageTypeIcon WHITE
(1 - 2)
Risk Zayin ZAYIN 10 1
46 WhiteNightPortrait WhiteNight T-03-46(-A) PaleDamageTypeIcon PALE
(7 - 8)
Risk Aleph ALEPH 35 3
47 Don'tTouchMePortrait Don't Touch Me O-05-47(-Z) ??? Risk Zayin ZAYIN  ?? X
49 RudoltaPortrait Rudolta F-02-49(-H) WhiteDamageTypeIcon WHITE
(3 - 4)
Risk He HE 18 2
50 QueenBeePortrait Queen Bee T-04-50(-W) RedDamageTypeIcon RED
(4 - 6)
Risk Waw WAW 22 1
51 BloodbathPortrait Bloodbath T-05-51(-T) WhiteDamageTypeIcon WHITE
(2 - 4)
Risk Teth TETH 14 X
52 OpenedCanofWellcheersPortrait Opened Can of Wellcheers F-05-52(-Z) RedDamageTypeIcon RED
(1 - 2)
Risk Zayin ZAYIN 10 X
53 AlriunePortrait Alriune T-04-53(-W) WhiteDamageTypeIcon WHITE
(4 - 6)
Risk Waw WAW 22 1
54 ForsakenMurdererPortrait Forsaken Murderer T-01-54(-T) RedDamageTypeIcon RED
(2 - 3)
Risk Teth TETH 14 1
55 TheChildofGalaxyPortrait The Child of Galaxy O-01-55(-H) BlackDamageTypeIcon BLACK
(2 - 3)
Risk He HE 16 5
56 PunishingBirdPortrait Punishing Bird O-02-56(-T) RedDamageTypeIcon RED
(2 - 4)
Risk Teth TETH 12 4
57 LittleRedPortrait Little Red Riding Hooded Mercenary F-01-57(-W) RedDamageTypeIcon RED
(4 - 6)
Risk Waw WAW 20 3
58 BigandMightbeBadWolfPortrait Big and Might be Bad Wolf F-02-58(-W) RedDamageTypeIcon RED
(4 - 8)
Risk Waw WAW 22 2
59 You'reBaldPortrait You're Bald... Bald-Is-Awesome! BlackDamageTypeIcon BLACK
(1 - 2)
Risk Zayin ZAYIN 6 X
60 FragmentoftheUniversePortrait Fragment of the Universe O-03-60(-T) BlackDamageTypeIcon BLACK
(1 - 3)
Risk Teth TETH 12 2
61 CrumblingArmorPortrait Crumbling Armor O-05-61(-T) RedDamageTypeIcon RED
(2 - 4)
Risk Teth TETH 12 X
62 BirdofJudgementPortrait Bird of Judgement O-02-62(-W) PaleDamageTypeIcon PALE
(5 - 7)
Risk Waw WAW 24 2
63 ApocalypseBirdPortrait Apocalypse Bird O-02-63(-A) BlackDamageTypeIcon BLACK
(1 - 3)
Risk Aleph ALEPH 12 X
64 TheKingofGreedPortrait The King of Greed O-01-64(-W) RedDamageTypeIcon RED
(5 - 7)
Risk Waw WAW 22 1
66 TheLittlePrincePortrait The Little Prince O-04-66(-W) BlackDamageTypeIcon BLACK
(3 - 4)
Risk Waw WAW 24 2
67 LaetitiaPortrait Laetitia O-01-67(-H) BlackDamageTypeIcon BLACK
(2 - 4)
Risk He HE 16 X
68 FuneraloftheDeadButterfliesPortrait Funeral of the Dead Butterflies T-01-68(-H) WhiteDamageTypeIcon WHITE
(4 - 6)
Risk He HE 16 2
69 DerFreischützPortrait Der Freischütz F-01-69(-H) BlackDamageTypeIcon BLACK
(3 - 4)
Risk He HE 16 3
70 DreamofaBlackSwanPortrait Dream of a Black Swan F-02-70(-W) WhiteDamageTypeIcon WHITE
(5 - 6)
Risk Waw WAW 24 5
71 TheDreamingCurrentPortrait The Dreaming Current T-02-71(-W) WhiteDamageTypeIcon WHITE
(3 - 6)
Risk Waw WAW 20 2
72 TheBurrowingHeavenPortrait The Burrowing Heaven O-04-72(-W) BlackDamageTypeIcon BLACK
(4 - 5)
Risk Waw WAW 24 3
73 TheKnightofDespairPortrait The Knight of Despair O-01-73(-W) WhiteDamageTypeIcon WHITE
(4 - 6)
Risk Waw WAW 24 X
74 TheNakedNestPortrait The Naked Nest O-02-74(-W) RedDamageTypeIcon RED
(5 - 7)
Risk Waw WAW 22 X
75 TheMountainofSmilingBodiesPortrait The Mountain of Smiling Bodies T-01-75(-A) BlackDamageTypeIcon BLACK
(6 - 8)
Risk Aleph ALEPH 30 2
76 SchadenfreudePortrait Schadenfreude O-05-76(-H) RedDamageTypeIcon RED
(3 - 6)
Risk He HE 18 2
77 TheHeartofAspirationPortrait The Heart of Aspiration T-09-77(-T) X Risk Teth TETH X X
78 NotefromaCrazedResearcherPortrait Note from a Crazed Researcher T-09-78(-H) X Risk He HE X X
79 FleshIdolPortrait Flesh Idol T-09-79(-W) X Risk Waw WAW X X
80 GiantTreeSapPortrait Giant Tree Sap T-09-80(-H) X Risk He HE X X
81 MirrorofAdjustmentPortrait Mirror of Adjustment O-09-81(-Z) X Risk Zayin ZAYIN X X
82 Shelterfromthe27thofMarchPortrait Shelter from the 27th of March T-09-82(-H) X Risk He HE X X
83 FairyFestivalPortrait Fairy Festival F-04-83(-Z) RedDamageTypeIcon RED
(1 - 2)
Risk Zayin ZAYIN 10 X
84 MeatLanternPortrait Meat Lantern O-04-84(-T) WhiteDamageTypeIcon WHITE
(1 - 3)
Risk Teth TETH 14 1
85 WeCanChangeAnythingPortrait We Can Change Anything T-09-85(-Z) X Risk Zayin ZAYIN X X
86 ExpressTraintoHellPortrait Express Train to Hell T-09-86(-W) X Risk Waw WAW X X
87 ScarecrowSearchingforWisdomPortrait Scarecrow Searching for Wisdom F-01-87(-H) WhiteDamageTypeIcon WHITE
(2 - 6)
Risk He HE 18 1
88 DimensionalRefractionVariantPortrait Dimensional Refraction Variant O-03-88(-W) WhiteDamageTypeIcon WHITE
(4 - 7)
Risk Waw WAW 22 2
89 CENSOREDPortrait CENSORED O-03-89(-A) BlackDamageTypeIcon BLACK
(5 - 10)
Risk Aleph ALEPH 32 2
90 ProphecyoftheSkinPortrait Prophecy of the Skin T-09-90(-T) X Risk Teth TETH X X
91 PortraitofAnotherWorldPortrait Portrait of Another World O-09-91(-H) X Risk He HE X X
92 ShyLookTodayPortrait Shy Look Today O-01-92(-T) BlackDamageTypeIcon BLACK
(2 - 3)
Risk Teth TETH 12 X
93 BlueStarPortrait Blue Star O-03-93(-A) WhiteDamageTypeIcon WHITE
(6 - 9)
Risk Aleph ALEPH 33 2
94 YouMustBeHappyPortrait You Must Be Happy T-09-94(-Z) X Risk Zayin ZAYIN X X
95 LuminousBraceletPortrait Luminous Bracelet O-09-95(-T) X Risk Teth TETH X X
96 BehaviorAdjustmentPortrait Behavior Adjustment O-09-96(-T) X Risk Teth TETH X X
97 OldBeliefandPromisePortrait Old Belief and Promise T-09-97(-Z) X Risk Zayin ZAYIN X X
98 PorccubusPortrait Porccubus O-02-98(-H) BlackDamageTypeIcon BLACK
(1 - 5)
Risk He HE 18 2
99 VoidDreamPortrait Void Dream T-02-99(-T) BlackDamageTypeIcon BLACK
(1 - 3)
Risk Teth TETH 14 2
100 GraveofCherryBlossomsPortrait Grave of Cherry Blossoms O-04-100(-T) WhiteDamageTypeIcon WHITE
(2 - 4)
Risk Teth TETH 12 3
101 FieryBirdPortrait Fiery Bird O-02-101(-W) RedDamageTypeIcon RED
(3 - 4)
Risk Waw WAW 24 3
102 YinPortrait Yin O-05-102(-W) BlackDamageTypeIcon BLACK
(4 - 6)
Risk Waw WAW 20 2
103 YangPortrait Yang O-07-103(-W) X Risk Waw WAW X X
104 BackwardClockPortrait Backward Clock D-09-104(-W) X Risk Waw WAW X X
105 LaLunaPortrait La Luna D-01-105(-W) WhiteDamageTypeIcon WHITE
(5 - 7)
Risk Waw WAW 20 3
106 ArmyInBlackPortrait Army In Black D-01-106(-Z) WhiteDamageTypeIcon WHITE
(7 - 9)
Risk Zayin ZAYIN 30 3
107 PpodaePortrait Ppodae D-02-107(-T) RedDamageTypeIcon RED
(2 - 3)
Risk Teth TETH 12 2
108 ParasyteTreePortrait Parasyte Tree D-04-108(-W) WhiteDamageTypeIcon WHITE
(5 - 6)
Risk Waw WAW 24 1
109 MeltingLovePortrait Melting Love D-03-109(-A) BlackDamageTypeIcon BLACK
(4 - 10)
Risk Aleph ALEPH 32 3
110 HeroicMonkPortrait Heroic Monk D-01-110(-W) WhiteDamageTypeIcon WHITE
(4 - 6)
Risk Waw WAW 22 3
No. Enc. Port Name Subject Number Attack Type Risk Level E-Boxes Qliphoth Counter

ABNORMALITIES (LEGACY)
No. Enc. Port Name Subject Number Attack Type Risk Level Work Success Rate Mood Decrease Rate Basic Mood Rating
2 ScorchedGirlPortrait Scorched Girl F-01-02-T RED TETH +20% -30% 60%
3 OneSinPortrait One Sin and Hundreds of Good Deeds O-03-03-Z WHITE ZAYIN +20% -30% 55%
4 TheQueenOfHatredPortraitLegacy The Queen of Hatred O-01-04-W RED WAW +30% -40% 80%
6 HappyTeddyBearPortrait Happy Teddy T-04-06-H RED HE +30% -40% 56%
8 RedShoesPortrait Red Shoes O-04-08-H WHITE/
RED
HE +30% -40% 60%
12 OldLadyPortrait Old Lady O-01-12-T WHITE TETH +20% -30% 45%
15 NamelessFetusPortrait Nameless Fetus O-01-15-H RED/
BLACK
HE +40% -50% 65%
18 WallGazerPortrait Woman Facing the Wall F-01-18-T WHITE TETH +30% -40% 65%
20 NothingTherePortrait Nothing There O-06-20-A RED ALEPH +30% -40% 42%
30 SingingMachinePortraitLegacy Singing Machine O-05-30-H WHITE HE +30% -40% 58%
31 PoorScreenwriter'sNotePortraitLegacy Poor Screenwriter's Note O-05-31-W WHITE WAW +10% -15% 40%
37 TheSnowQueenPortrait The Snow Queen F-01-37-H BLUE HE +20% -30% 50%
40 BigBirdPortraitLegacy Big Bird O-02-40-H BLACK/
RED
HE +20% -30% 55%
41 LittleHelperPortrait All-Around Helper T-05-41-H RED HE +20% -30% 80%
42 SnowWhite'sApplePortrait Snow White's Apple F-04-42-W RED/
BLACK
WAW +40% -50% 60%
43 SpiderBudPortrait Spider Bud T-02-43-T RED TETH +30% -40% 65%
44 BeautyandtheBeastPortrait Beauty and the Beast F-02-44-T RED TETH +40% -30% 35%
45 PlagueDoctorPortraitLegacy Plague Doctor O-01-45-Z WHITE ZAYIN +20% -30% 61%
46 WhiteNightPortraitLegacy WhiteNight T-03-46-A BLUE ALEPH +40% -50% 50%
47 Don'tTouchMePortrait Don't Touch Me O-05-47-Z BLACK ZAYIN +0% -0% 0%
48 HammerofLightPortrait Hammer of Light O-05-48-Z RED ZAYIN +20% -30% 50%
49 RudoltaPortrait Rudol-ta of Sled F-02-49-H WHITE HE +30% -40% 58%
50 QueenBeePortrait QueenBee T-04-50-W RED WAW +30% -40% 57%
51 BloodbathPortrait Bloodbath T-05-51-T RED TETH +30% -40% 65%
52 OpenedCanofWellcheersPortrait Opened Can of Wellcheers F-05-52-Z BLUE ZAYIN +30% -40% 55%
53 AlriunePortrait Alriune T-04-53-W WHITE WAW +40% -50% 48%
54 ForsakenMurdererPortrait Abandoned Murderer T-01-54-T RED TETH +20% -30% 45%
55 TheSilentOrchestraPortrait The Silent Orchestra T-01-55-A WHITE ALEPH +30% -40% 47.5%
55 TheChildofGalaxyPortraitLegacy The Child of Galaxy O-01-55-H RED HE +20% -30% 13%
56 PunishingBirdPortrait Punishing Bird O-02-56-T RED/WHITE TETH +10% -30% 46%
57 LittleRedPortraitLegacy Little Red Riding Hooded Mercenary F-01-57-H RED HE +20% -30% 50%
58 BigandMightbeBadWolfPortraitLegacy Big and Might be Bad Wolf F-02-58-W RED WAW +30% -40% 50%
59 You'reBaldPortrait You're Bald... Bald-Is-Awesome! WHITE ZAYIN +30% -40% 50%
60 FragmentoftheUniversePortrait Fragment of the Universe O-03-60-T WHITE TETH +30% -40% 55%
61 CrumblingArmorPortrait Crumbling Armor O-05-61-T WHITE TETH +30% -40% 55%
62 BirdofJudgementPortrait Judgement Bird O-02-62-H BLUE HE +30% -40% 55%
63 ApocalypseBirdPortraitLegacy Apocalypse Bird ??? RED/
BLACK
ALEPH +0% -0% 0%
64 TheKingofGreedPortrait The King of Greed O-01-64-W RED WAW +30% -40% 80%
65 PriceofSilencePortraitLegacy Price of Silence O-05-65-H BLUE HE +20% -30% 50%
66 TheLittlePrincePortraitLegacy The Little Prince O-04-66-W RED WAW +30% -40% 40%
No. Enc. Port Name Subject Number Attack Type Risk Level Work Success Rate Mood Decrease Rate Basic Mood Rating

Trivia Edit

  • They are notably similar, and inspired, by the various Special Containment Procedure objects from the SCP Foundation.
  • Each of the damage types is the same color of one of the Four Horsemen of the Apocalypse.
    • RedDamageTypeIcon RED for the red horse of War.
    • WhiteDamageTypeIcon WHITE for the white horse of Conquest.
    • BlackDamageTypeIcon BLACK for the black horse of Famine.
    • PaleDamageTypeIcon PALE for the pale horse of Death.