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BulletResearchTab

The Bullets Tab

Bullet Research is a mechanic that allow the player to use bullets of different types to aid their employees during the Management Phase. The bullets are obtained by completing missions of the designated departments and unlocking the specific research.

The player have a Max amount of 5 bullets at the start after unlocking his first bullet research. Shooting consumes 1 bullet and they will regenerate overtime until they return to their Max Amount. The available bullets are in a tab at the bottom of the screen.

By clicking on a bullet or selecting them by the specific number (1 to 8), the player can click on anywhere in the facility (Except Containment Rooms) to shoot the selected bullet. Depending on the bullet shot and the target, it will apply the corresponding effect. Afterwards, the bullet will be consumed. If there are no bullets available, the player cannot shoot until they have at least 1 bullet. The bullets can be applied to several employees if all of them are in the same target area where the bullet was applied.

There are 4 type of bullets:

  • Healing Bullets. These bullets can heal the employee's HP or MP.
  • Shield Bullets. These bullets can apply a shield to absorb a specific type of damage to an employee.
  • Reduced Movement/Slow Bullets. A bullet which can reduce the movement speed of Abnormalities.
  • Disposal/Execution Bullets. A bullet which can get rid of employees instantly, without leaving a body.

Healing Bullets Edit

Healing Bullets recover a specific amount of one gauge when applied to an employee: Agent or Clerk. These bullets can be obtained and upgraded from the Welfare Team Department by completing their missions.

HP Recovery Bullets Edit

These bullets can recover an amount of HP when applied to an employee. The employees recover HP while not at Max HP already. It is binded to the number 1.

MP Recovery Bullets Edit

These bullets can recover an amount of MP when applied to an employee. The employees recover MP while not at Max MP already. These can be applied to panicking employees, healing their depleted MP and if the gauge is full again, the employee will return to normal. It is binded to the number 2.

Shield Bullets Edit

Shield Bullets protect employees from certain amount of damage. A visual effect on the employees show the shield and last for some time until they disappear or are broken. If the specific damage dealt to the employee who wears the shield is higher than 100, the shield will break and the damage will pass through. The shields don't stack damage, meaning that they will not get broken by high amounts of damage overtime unless they meet the previous condition.

Shields of different types can stack on each other but still cannot stack on the same type, this refresh the time of the shield in effect.

These bullets can be obtained from the Central Command Team Department by completing their missions except for the Pale Shield bullet which is obtained by suppressing Tiphereth's core.

Physical Intervention Shield Edit

This shield can protect the employee from any Red Damage source, including Abnormalities' attacks and employees' weapons. Receiving over 100 Red Damage will break the shield. It is bound to the number 3.

Trauma Shield Edit

This shield can protect the employee from any White Damage source, including Abnormalities' attacks and employees' weapons. Beware with this last one, if the shield is applied to a panicked employee and other employees with White Damage try to attack them, no healing will be done, however, healing MP bullets can still go through. Receiving over 100 White Damage will break the shield. It is bound to the number 4.

Erosion Shield Edit

This shield can protect the employee from any Black Damage source, including Abnormalities' attacks and employees' weapons. This also affect any Black healing attacks on a panicked employee, negating the damage and not healing the MP gauge. Receiving over 100 Black Damage will break the shield. It is bound to the number 5.

Pale Shield Edit

This shield can protect the employee from any Pale Damage source, including Abnormalities' attacks and employees' weapons. Receiving over 100 Pale Damage will break the shield. It is bound to the number 6.

Movement Reduction Bullets Edit

Bullets which reduce the movement speed of Abnormalities and Ordeals for some moments. These bullet doesn't stack with each other and are recognized by a visual effect of yellow arrows on the Abnormality. These bullets can apply to different targets in the same spot. It is binded to the number 7.

These bullets can be obtained from the Disciplinary Team Department by completing their missions.

Execution Bullets Edit

Execution Bullets can kill instantly any employee(s) in its area of effect. This affect panicked and possessed employees too. The employees removed by this bullet will neither a corpse. It is binded to the number 8.

These bullets can be obtained from the Disciplinary Team Department by completing their missions.

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