"A month later we concluded, there was no such thing as the beast."
- Big Bird's Entry

Big Bird (O-02-40) is an Abnormality in the form of a big, round, black, featherless bird, with arms instead wings, tens of yellow eyes (implied to be at least 47), and a sharp beak. It holds a lantern with a wick of melded feathers inside it.

Ability Edit

Its special ability triggers when its Qliphoth counter reaches 0. This fluctuates by the next ways:

  • By performing a Good Result, its Qliphoth counter increases by 1.
  • By getting a Bad Result, its Qliphoth counter decreases by 1.
  • Each time 5 employees die, its Qliphoth counter decreases by 1.

Once its Qliphoth counter reaches 0, or an emergency level 2 (Second Trumpet) start, Big Bird will breach. When breaching, the current department where Big Bird is located will enter into a 'blackout', where all the hallways are darker. Big Bird will wander the facility, often calling with its lamp, giving a mark to a random employee in the same department. This is a circular yellow mark that is above the respective employee, slowly turning reddish. Employees with the mark will receive reduced damage. After a period of time pass, the employee with the mark will be possessed and lured to Big Bird. All clerks and enchanted/possessed employees in front Big Bird at close range will be decapitated by it, biting their head off and killing them instantly. During the process, Big Bird will gain immunity to damage.

If the enchanted employee gets out of the blackout department before gets possessed, the mark will be removed. If the camera is focused on Big Bird when walking, it will shake the screen and will be unable to be move for a short moment. Big Bird will continue wandering the facility for other employees if all of the same department are dead. It often tends to seek for enchanted employees.

Origin Edit

Big Bird's Origin Comic
  • First Page
  • Second Page
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  • Last Page
Big Bird was a bird, along with Punishing Bird and Bird of Judgement , who protected the Black Forest from hostile monsters. Big Bird wandered the forest warning people about a "monster" near there. Judgement Bird gave to Big Bird his eyes, so it could see very far away to seek trespassers and protect the forest. One day, someone questioned 'What if the monster came at night?', and Big Bird, worried, made a wick with all of its feathers, stripping itself to its skin in order to create an everlasting lantern to see through the night. Big Bird then wandered the forest, thinking as a solution, to kill humans and creatures itself in a twisted attempt to "save", and ultimately prevent, creatures from being killed brutally by the monsters. At the end, when the forest was about to enter in total disorder, Big Bird, Punishing Bird and Judgement Bird decided to merge strengths to protect even better the forest, creating a new bird, but causing chaos instead. Is unknown when the birds decided to separate themselves.

When Lobotomy went to the forest to verify the tale, they didn't find any "monsters" or creatures: The only thing left was Big Bird.

Big Bird's habit of killing people in order to prevent them from being killed more brutally carries over into X's Facility, where he will try to kill researchers in an attempt to provide salvation from the usually gruesome deaths caused by other breached abnormalities.

Details Edit

Big Bird responds to the four works in order of best to worst: Instinct and Attachment, Insight, and Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Big Bird's emotional state is divided into 3 sections, bad, normal, and good. Completing 0-7 E Boxes will cause it to feel distressed, completing 8-13 will cause it to feel normal, and 14-20 will make it to be happy. Its usual waiting time after a task is around 10 seconds. Its Qliphoth counter is 5.

Unlockable Information/Upgrades Edit

Basic Information (Cost: 20 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (WAW), portrait, Damage Type (Black 2 - 6), the amount of E-Boxes (20), emotional state and their Qliphoth counter.

Instinct/Insight/Attachment/Repression List of Field Works (Cost: 7 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3/4/5/6/7 (Cost: 5 PE Boxes)

  • "Managerial Works 1"
    • "When 5 or more employees die inside the facility, the Qliphoth counter will be reduced. However, it did not recognize the death of employees who were disposed of as execution bullets."
  • "Managerial Works 2"
    • "When the work result was bad, Qliphoth counter has decreased."
  • "Managerial Works 3"
    • "When the work result was good, Qliphoth counter has increased."
  • "Managerial Works 4"
    • "Big bird escaped from Containment Unit disregarding the Qliphoth counter at level 2 emergency."
  • "Managerial Works 5"
    • "There was a blackout in the department where escaped Big bird was. Employees from a department with a blackout might get enchanted by Big bird."
  • "Managerial Works 6"
    • "It seemed enchanted targets were safe as they received less damage. However, after a certain amount of time passed, they moved to where Big bird was and died from its attack."
  • "Managerial Works 7"
    • "Enchanted employees were freed as soon as they were out of the department area that had a blackout."

Escape Information (Cost: 20 PE Boxes)

Information if the Abnormality can escape or not, plus its Qliphoth counter (5). This include its defenses when breaching:

Red: Endured (0.8) - White: Vulnerable (1.2) - Black: Endured (0.5) - Pale: Vulnerable (1.5)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"Common" "Common" "Common" "Common" "Common"
"Low" "Low" "Low" "Low" "Low"
"Common" "Common" "Common" "Common" "Common"
"Low" "Low" "Very Low" "Very Low" "Very Low"

Observation Level Edit

Level 1 (1 Section unlocked): Speed Rate +3

Level 2 (2 Sections unlocked): Success Rate +3%

Level 3 (3 Sections unlocked): Speed Rate +3

Level 4 (All details unlocked): Success Rate +3%

Unlocks the Armor 'Lamp'.

Story Edit

  • BigBirdPortrait

    Big Bird's encyclopedia portrait

    "It is a bird with many eyes wandering dark forests with a lamp that never falls dark."
  • "The creature will stare intently and then bite the head off of anyone -no matter how young or old- it encounters. Instead of wings like a regular bird, the creature has long arms with which it can pick stuff up. A small bird that looks like an eyeball always follows the creature around."
  • "There is a tale of a beast that lays in deep, dark, empty forest that lures creatures.
    To protect all creatures from this large beast, Big Bird made a wick with all of its feathers. With that wick it made a lamp that would burn forever.
    With the eternally lit lamp, it wandered the forest warning creatures not to go deep into the forest.
    Thanks to the Big Bird, the number of creatures that were attacked decreased. But still the Big Bird felt bad for the creatures that died in the hands of the beast.
    Big Bird had a thought, “If I kill creatures first, they wouldn’t be killed by the monster!”
    After that, rumors flew around about a monster that would bite your head off.
    It is said that the monster stares victims carefully in order to see if they are the beast that lures creatures.
    This tale is from a town in <Location Redacted> area. It is an oldest folk tale from the town and it was told by the town’s oldest inhabitant <Redacted>. Although there is a general assumption that the tale was told to prevent kids from going into the forest, it is uncertain who started the tale."
  • "The tale was not a lie. “We found the Big Bird in the forest after all. And afterwards we looked for ‘the beast that lures humans'. We looked in every nook and every corner. A month later we concluded, there was no such thing as the beast, other than that Big Bird.”"
  • "“The abnormality is certainly unaware of concept of death. Abnormalities in this company can be categorized into two. First, creatures that knows what death is very well and will attack to kill. Second type of creatures are aware of the concept of death but does not have ill will in its attack. This abnormality is neither. To this creature, death in itself is salvation. If the creature ripped the head off of a lost little girl in the forest, it did not commit murder. It saved the girl from a monster.”"
  • "“We can’t do anything when the creature has its eyes opened. It stares intently. When it continues to stare… (Omitted) So first we need to put it to sleep. When all the eyes fall asleep, we can start our work.”"

Flavour TextEdit

  • "In fact, we don't know what Big bird is killing people for."
  • "The fact that Big bird can't fly is a huge benefit. If it could, half of the employees would have been headless."
  • Big bird‘s eyes and the lamp are lighting up the dark chamber like stars.,
  • "Scores of Big bird's eyes point at <name> all the sudden."
  • "Sporadic squeals of the bird can be heard."
  • "<Name>'s decision to not to face Big bird was very good choice."
  • "Big bird is walking toward <name>."
  • "A dazzling bright lamp is in front of <name> who has turned his/her head to avoid seeing Big bird."

Trivia Edit

  • Big Bird has been reworked when reintroduced to Legacy, including minor changes to its new appearance, new portrait, as well gaining a 'defeat' animation. 
  • Big Bird's name may be a reference to the popular character Big Bird from Sesame Street. 
  • Big Bird, Punishing Bird and Bird of Judgement are the first Abnormalities which can summon another Abnormality. 
  • Big Bird will escape when other Abnormalities are out. This is a reference to its own story, about trying saving them from being killed by the other Abnormalities, but by killing them first.

Gallery Edit

Notice About the Article "Big Bird":
Are you looking for the old version of this page: Big Bird (Legacy)
"Big Bird" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.