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"If your containment room holds a Abnormality of this level, pay full attention to stop it from escaping. It is the most dangerous Abnormality ever and is capable of destroying the entire facility. This warning is not exaggerated."
-- Encyclopedia
ALEPH Abnormalities are extremely dangerous when they trigger their abilities, able to cause a 'Game Over' if they do so or escape. This type of Abnormality only appears late in the game.

Name Subject Number Attack Type Work Success Rate Mood Decrease Basic Mood Rating
ApocalypseBirdSpritePortrait
Apocalypse Bird
 ??? RED/
BLACK
+0% -0% 0%
Untitledf
Nothing There
O-06-20-A RED +30% -40% 42%
The Silent Orchestra Encyclopedia
The Silent Orchestra
T-01-55-A WHITE +30% -40% 47.5%
WN
WhiteNight
T-03-46-A BLUE +40% -50% 50%
Name Subject Number Attack Type Work Success Rate Mood Decrease Basic Mood Rating

WhiteNight is the only Abnormality with the potential to create an instant 'Game Over' when escaping, which will also trigger its own ability. Apocalypse Bird will appear once the three birds are breaching at the same time. Nothing There can be subdued but is extremely difficult to do when it reaches its last form. The Silent Orchestra is by far the easiest abnormality to suppress successfully, while also arguably doing the least amount of damage. That being said, it still is somewhat difficult to manage.

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